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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Remove long unused region parameters from SceneBase. Some of these weren't e...Justin Clark-Casey (justincc)2014-12-031-1/+0
* minor: Just have one message that displays successful registration of a regio...Justin Clark-Casey (justincc)2014-12-031-5/+5
* refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)2014-11-251-6/+6
* Add naive implementation of controlled incoming HG attachments to manage load.Justin Clark-Casey (justincc)2014-11-251-52/+2
* minor: Correct letter accidentally added to copyright notice on top of Scene....Justin Clark-Casey (justincc)2014-11-251-1/+1
* In Scene.AddNewAgent(), avoid a situation where an exception can result in a ...Justin Clark-Casey (justincc)2014-11-251-11/+23
* Eliminate a few unnecessary calculations in the maintenance loop.Justin Clark-Casey (justincc)2014-11-251-7/+17
* Fix recent minor regression where the default frame time wasn't being set if ...Justin Clark-Casey (justincc)2014-11-251-2/+1
* Improve frame time stability by taking a few unnecessary repeated calculation...Justin Clark-Casey (justincc)2014-11-251-19/+40
* Set ThreadPriority on main scene thread to highest.Justin Clark-Casey (justincc)2014-11-251-0/+1
* Set appearance refresh to false by default.Justin Clark-Casey (justincc)2014-10-021-1/+1
* Move expired objects cleaning trigger to the maintenance thread of a region r...Justin Clark-Casey (justincc)2014-09-271-20/+23
* Remove an unnecessary check at the bottom of Scene.CloseAgent()Justin Clark-Casey (justincc)2014-09-241-7/+2
* This fixes the Scene thread renaming issueBlueWall2014-09-171-1/+0
* Undo "Revert "Small changes to threading to send thread names to unmanaged th...BlueWall2014-09-171-1/+3
* Revert "Small changes to threading to send thread names to unmanaged threads....BlueWall2014-09-171-3/+1
* Small changes to threading to send thread names to unmanaged threads. Needs M...BlueWall2014-09-171-1/+3
* For monitoring purposes, start non-timeout tasks (which do not currently use ...Justin Clark-Casey (justincc)2014-09-051-10/+7
* Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...Justin Clark-Casey (justincc)2014-09-031-0/+17
* minor: Eliminate more unnecessary code copying individual parameters for Vect...Justin Clark-Casey (justincc)2014-08-281-17/+19
* Don't allow update timer to invoke another scene update if the previous is st...Justin Clark-Casey (justincc)2014-08-261-1/+10
* Fix frame times when updating scene on timer.Justin Clark-Casey (justincc)2014-08-261-15/+17
* Implement experimental non-default mechanism to update scene via a timer rath...Justin Clark-Casey (justincc)2014-08-261-34/+60
* Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [Intere...Justin Clark-Casey (justincc)2014-08-141-0/+3
* Make some existing reprioritization values changeable outside the scene for t...Justin Clark-Casey (justincc)2014-08-141-15/+18
* Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well.Justin Clark-Casey (justincc)2014-08-081-1/+1
* Fixed crash when using Allowed/Denied Viewers, and the viewer's name is short...Oren Hurvitz2014-08-061-2/+2
* Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocit...Justin Clark-Casey (justincc)2014-08-061-0/+7
* refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance fo...Justin Clark-Casey (justincc)2014-08-061-9/+9
* Implement "scene debug set root-upd-per" for dropping 1 in N root agent updat...Justin Clark-Casey (justincc)2014-07-291-0/+5
* Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.Justin Clark-Casey (justincc)2014-07-291-0/+5
* Make it possible to change avatar position update, rotation and velocity tole...Justin Clark-Casey (justincc)2014-07-291-1/+19
* Allow the "debug scene set physics false|true" command to work when bulletsim...Justin Clark-Casey (justincc)2014-07-291-20/+43
* Add a "debug scene set child-repri <double>" command that allows child reprio...Justin Clark-Casey (justincc)2014-07-291-3/+5
* Fix recent regression in 3c6becd5 where login or hg login to variable sized r...Justin Clark-Casey (justincc)2014-07-221-1/+0
* On login and first HG entrance to a foreign grid, perform query access checks...Justin Clark-Casey (justincc)2014-07-211-0/+1
* On logout, delay the removal of AgentCircuitData until the very end, because ...Diva Canto2014-07-041-5/+3
* This fixes the bug related to rebooting neighboring varregions while avatars ...Diva Canto2014-07-041-10/+14
* Actually call Close() for shared region modules when the simulator is being s...Justin Clark-Casey (justincc)2014-07-021-0/+1
* minor: Change default max phys prim size in code to match OpenSimDefaults.iniJustin Clark-Casey (justincc)2014-06-281-1/+1
* minor: change allow script crossings default in code to true in order to matc...Justin Clark-Casey (justincc)2014-06-281-1/+1
* Prevent login to a region if the Telehub or Landing Point are in a banned parcelOren Hurvitz2014-05-251-4/+33
* Add regression test for in-range chat between neighbouring regions from east ...Justin Clark-Casey (justincc)2014-05-221-1/+4
* Tell QueryAccess explicitly whether the user is coming in via Teleport or Cro...Oren Hurvitz2014-05-191-2/+2
* Return more specific error messages if an attempt to enter a region fails due...Oren Hurvitz2014-05-191-2/+13
* Fixed: the parcel flag "Allow Scripts from Group" should only check if the pa...Oren Hurvitz2014-04-201-19/+8
* In teleports, pass the source region to the destination (similar to an HTTP r...Oren Hurvitz2014-04-091-5/+8
* When sending QueryAccess to a region, also send the user's Home URIOren Hurvitz2014-04-071-2/+3
* Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz2014-04-071-0/+12
* minor: Add some doc to Scene.Backup() detailing its direct invocation if the ...Justin Clark-Casey (justincc)2014-03-261-1/+5