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* Added emergency monitoring of UDP Outgoing packets thread. Just type ↵Diva Canto2011-02-081-0/+2
| | | | "emergency-monitoring on/off"
* Fix up QueryAccess to also check parcelsMelanie2011-01-281-1/+1
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* Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-2/+4
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* Make it workMelanie2011-01-271-4/+6
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* Add a TeleportFlags member to SP so we can tell how we got there.Melanie2011-01-271-0/+4
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* Remove the RestorePresences functions (which don't seem to be doingMic Bowman2011-01-261-67/+10
| | | | | anything) and clean up the code in AddNewClient (so Appearance only gets assigned once, not three times).
* HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto2011-01-061-4/+11
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* Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors ↵Diva Canto2010-12-291-2/+2
| | | | were not getting notified.
* Put the coarse location updates back to 50 frames, otherwise the dots on the ↵Diva Canto2010-12-191-1/+1
| | | | mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
* remove mono compiler warningsJustin Clark-Casey (justincc)2010-12-171-4/+4
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* Yet more things out of the main Update thread loop and into threadlets. This ↵Diva Canto2010-12-141-8/+7
| | | | time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
* Another attempt at moving heavy computation away from the Update loop. #LoginLagDiva Canto2010-12-141-2/+6
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* Commented out the UpdateLand call from the Update thread loop, because this ↵Diva Canto2010-12-141-6/+6
| | | | may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
* Plumb a code path for the entity transfer module to ask a destination sceneMelanie2010-12-091-0/+11
| | | | whether or not an agent is allowed there as a root agent.
* change doc. trivial commit to get panda to rebuildJustin Clark-Casey (justincc)2010-12-081-1/+1
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* Fixed some inconsistency with trailing /. Made debug messages consistent. ↵Diva Canto2010-12-051-3/+2
| | | | Changed the stored region names of HG regions. Increased the size of regionName in DB.
* Merge branch 'master-core' into mantis5110Jonathan Freedman2010-12-051-68/+16
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| * Only force prim persistence before delete if the prim is the result of an ↵Justin Clark-Casey (justincc)2010-12-031-4/+7
| | | | | | | | | | | | unpersisted delink This considerably improves delete performance for objects with large linksets
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-11-291-9/+6
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| | * Trigger changed event with CHANGED_TELEPORT when teleporting to another region.Marck2010-11-261-9/+6
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-11-251-55/+2
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| | * Change all restarting to use the restart module. Remove hardcoded behaviorMelanie2010-11-251-55/+2
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| * | WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵Diva Canto2010-11-251-0/+1
| |/ | | | | | | capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
* | Merge branch 'master-core' into mantis5110Jonathan Freedman2010-11-211-33/+7
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| * Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto2010-11-211-32/+4
| | | | | | | | | | | | | | Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
| * Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-1/+3
| | | | | | | | | | | | | | save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
* | Merge https://github.com/opensim/opensim into mantis5110Jonathan Freedman2010-11-211-2/+47
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Prevent teleporting to a region when the egent is banned in all parcelsMelanie2010-11-101-0/+7
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| * Fix parcel bans to work only on the avatars they're supposed to work on ↵Melanie2010-11-091-1/+0
| | | | | | | | instead of pushing all avatars, even the ones that are allowed.
| * Reinstate a lost fixMelanie2010-11-081-2/+1
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| * Fix merge artefactsMelanie2010-11-081-14/+19
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| * Prevent plants from being treated like dropped attachments and removedMelanie2010-11-081-2/+1
| | | | | | | | from the sim.
| * Call the cleanup after saving attachment states, so that the attachmentsMelanie2010-11-081-1/+3
| | | | | | | | don't get killed before they can be saved
| * Call the Cleanup when an agent logs out, when an agent leaves and justMelanie2010-11-081-0/+3
| | | | | | | | | | before an agent logs in directly. Intentionally not calling this from MakeRoot as that would mess up attachment transfer in teleport
| * Add a method to delete left over / dropped attachmentsMelanie Thielker2010-11-081-0/+32
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* | Merge branch 'master' into mantis5110Jonathan Freedman2010-10-291-0/+7
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2010-10-291-0/+7
| | | | | | | | | | and avatar data are sent. And the number of times they are stored.
* | Merge branch 'master' into mantis5110Jonathan Freedman2010-10-291-16/+27
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Merge branch 'opensim-master' into dev-appearanceMaster ScienceSim2010-10-281-13/+29
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| | * Overload Scene.NewUserConnection() to facilitate NPCs and other region ↵dahlia2010-10-261-9/+27
| | | | | | | | | | | | specific applications
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-10-221-3/+3
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| | * Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2010-10-221-4/+1
| | | | | | | | | | | | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
| * | Major refactoring of appearance handling.Master ScienceSim2010-10-201-7/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* | | Change some exception to use ToString(). e.Message is not sufficient to fixMelanie2010-10-221-3/+3
| |/ |/| | | | | errors. Please don't use e.Message, devs NEED to see the dumps!
* | Merge branch 'hg16' into mantis5110Jonathan Freedman2010-10-221-1/+4
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| * | * change the data exchanged within hypergrid transactionsJonathan Freedman2010-10-211-1/+4
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* | Make SImStatsReporter pick ObjectCapacity striaght out of region infoMelanie2010-10-221-2/+0
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* Plumb the path for multiple object deletesMelanie2010-10-061-2/+2
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* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-9/+5
| | | | MapAndArray collection
* rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve ↵Justin Clark-Casey (justincc)2010-09-151-1/+1
| | | | code readability