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My fork of OpenSim for IG and MG, called SledjChisl.
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Scenes
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Scene.cs
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Author
Age
Files
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...
*
Record the fact that child agents can have asset transactions.
Justin Clark-Casey (justincc)
2012-06-07
1
-6
/
+6
*
Don't send kill object messages to clients when a child agent is closed.
Justin Clark-Casey (justincc)
2012-06-07
1
-18
/
+21
*
Start sending spare frame time MS viewer stat. Make frame time correctly dis...
Justin Clark-Casey (justincc)
2012-06-05
1
-44
/
+46
*
Instead of updating sim stats root agent, child, objects and scripts accounts...
Justin Clark-Casey (justincc)
2012-06-01
1
-5
/
+0
*
If restating a region, clean up the physics scene after the main scene has be...
Justin Clark-Casey (justincc)
2012-05-26
1
-4
/
+4
*
Stop it being possible for an agent to teleport back to its source region bef...
Justin Clark-Casey (justincc)
2012-05-25
1
-3
/
+3
*
If an agent is still registered as 'in transit' by the source region, don't a...
Justin Clark-Casey (justincc)
2012-05-24
1
-21
/
+46
*
Add "show scene" command which lists stats for the currently selected console...
Justin Clark-Casey (justincc)
2012-05-23
1
-1
/
+6
*
Further refinement on properties
BlueWall
2012-05-18
1
-7
/
+4
*
Cleanup + change properties to set fields with private set : Thanks Justin fo...
BlueWall
2012-05-18
1
-2
/
+4
*
Provide Telehub setting to allow use of landmarks
BlueWall
2012-05-18
1
-0
/
+7
*
Check agent limit against root agent count rather than both root and child ag...
Justin Clark-Casey (justincc)
2012-05-17
1
-15
/
+32
*
minor: comment out individual attachment transfer log messages for now
Justin Clark-Casey (justincc)
2012-05-14
1
-4
/
+4
*
Add configurable SpawnPointRouting
BlueWall
2012-05-13
1
-19
/
+62
*
Add even for terrain tainting and synchronize terrain module with physics sce...
Dan Lake
2012-05-10
1
-7
/
+8
*
Add regression test for teleporting an agent between separated regions on the...
Justin Clark-Casey (justincc)
2012-04-27
1
-2
/
+6
*
Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing ana...
Justin Clark-Casey (justincc)
2012-04-26
1
-35
/
+35
*
minor: Add avatar name to removing agent log message
Justin Clark-Casey (justincc)
2012-04-26
1
-2
/
+2
*
Add a configuration switch to turn on/off the use of the trash
Mic Bowman
2012-04-25
1
-0
/
+2
*
Fix bug where setting phantom on a prim would result in a server log message ...
Justin Clark-Casey (justincc)
2012-04-22
1
-9
/
+5
*
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
2012-04-07
1
-1
/
+1
*
remove possible PhysActor unexpectedly null race conditions when changing pri...
Justin Clark-Casey (justincc)
2012-04-03
1
-6
/
+0
*
Eliminate race condition where many callers would check SOP.PhysicsActor != n...
Justin Clark-Casey (justincc)
2012-04-03
1
-4
/
+0
*
refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...
Justin Clark-Casey (justincc)
2012-03-31
1
-2
/
+2
*
minor: small message adjustment and unnecessary code elimination when notifyi...
Justin Clark-Casey (justincc)
2012-03-31
1
-1
/
+1
*
fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932
PixelTomsen
2012-03-31
1
-1
/
+7
*
Add back parts of reverted changes that were not concerned with child agent c...
Justin Clark-Casey (justincc)
2012-03-29
1
-0
/
+4
*
Revert "Simplify friends caching by only doing this for root agents - no func...
Justin Clark-Casey (justincc)
2012-03-29
1
-1
/
+0
*
Revert "Add comment about setting client.SceneAgent in AddNewClient()"
Justin Clark-Casey (justincc)
2012-03-29
1
-3
/
+0
*
Add comment about setting client.SceneAgent in AddNewClient()
Justin Clark-Casey (justincc)
2012-03-29
1
-0
/
+3
*
Simplify friends caching by only doing this for root agents - no functions re...
Justin Clark-Casey (justincc)
2012-03-28
1
-0
/
+1
*
More on switching the root folder from under the viewer. More experiments.
Diva Canto
2012-03-27
1
-15
/
+0
*
HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarde...
Diva Canto
2012-03-27
1
-4
/
+11
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-03-27
1
-285
/
+425
|
\
|
*
HG: beginning of a more restrictive inventory access procedure (optional). Ex...
Diva Canto
2012-03-27
1
-0
/
+8
|
*
Comment out log message about sending periodic appearance updates.
Justin Clark-Casey (justincc)
2012-03-23
1
-2
/
+2
|
*
Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...
Justin Clark-Casey (justincc)
2012-03-23
1
-0
/
+17
|
*
Add a scene maintenance thread in parallel to the heartbeat thread. The main...
Justin Clark-Casey (justincc)
2012-03-23
1
-14
/
+77
|
*
Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...
Justin Clark-Casey (justincc)
2012-03-23
1
-17
/
+20
|
*
Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...
Justin Clark-Casey (justincc)
2012-03-23
1
-24
/
+25
|
*
Fix build break
Justin Clark-Casey (justincc)
2012-03-23
1
-1
/
+1
|
*
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Justin Clark-Casey (justincc)
2012-03-23
1
-2
/
+2
|
*
Comment out unused scene loop restart code.
Justin Clark-Casey (justincc)
2012-03-23
1
-19
/
+22
|
*
Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...
Justin Clark-Casey (justincc)
2012-03-23
1
-2
/
+2
|
*
Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
Justin Clark-Casey (justincc)
2012-03-23
1
-0
/
+6
|
*
If "debug scene updates true" then print out to log when a garbage collection...
Justin Clark-Casey (justincc)
2012-03-21
1
-0
/
+3
|
*
Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...
Justin Clark-Casey (justincc)
2012-03-21
1
-10
/
+32
|
*
Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
2012-03-21
1
-1
/
+4
|
*
Replace "scene debug true false true" console command with "scene debug scrip...
Justin Clark-Casey (justincc)
2012-03-21
1
-25
/
+30
|
*
Add ability to log warn if a frame takes longer than twice the expected time....
Justin Clark-Casey (justincc)
2012-03-21
1
-7
/
+14
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