aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Add "gc collect" console command for debugging memleaksMelanie2012-07-121-0/+7
|
* Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie2012-06-041-1/+1
| | | | positions.
* "save the catgirls"UbitUmarov2012-04-241-4/+9
|
* display heatbeat sleep time in stats. This may not be good for general use, ↵UbitUmarov2012-04-241-0/+5
| | | | but for testing/debug
* added suport funtions for ubitODE raycastFilteredUbitUmarov2012-04-161-0/+13
|
* Merge branch 'master' into careminsterMelanie2012-04-071-7/+1
|\ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Store FromItemID for attachments once on SOG instead of on every SOP and ↵Justin Clark-Casey (justincc)2012-04-071-1/+1
| | | | | | | | | | | | only ever using the root part entry. This eliminates some pointless memory use.
| * remove possible PhysActor unexpectedly null race conditions when changing ↵Justin Clark-Casey (justincc)2012-04-031-6/+0
| | | | | | | | | | | | prim collision status factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics()
* | Merge branch 'master' into careminsterMelanie2012-04-031-4/+0
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Eliminate race condition where many callers would check SOP.PhysicsActor != ↵Justin Clark-Casey (justincc)2012-04-031-4/+0
| | | | | | | | | | | | | | | | null then assume it was still not null in later code. Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it.
* | Merge branch 'master' into careminsterMelanie2012-03-311-3/+9
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Tests/Common/Mock/TestClient.cs
| * refactor: Rename SOG.GetChildPart() to GetPart() since it can also return ↵Justin Clark-Casey (justincc)2012-03-311-2/+2
| | | | | | | | the 'root' part.
| * minor: small message adjustment and unnecessary code elimination when ↵Justin Clark-Casey (justincc)2012-03-311-1/+1
| | | | | | | | notifying client of no build permission
| * fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932PixelTomsen2012-03-311-1/+7
| |
| * Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)2012-03-291-0/+4
| | | | | | | | | | | | | | caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
| * Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)2012-03-291-1/+0
| | | | | | | | | | | | | | | | functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
| * Revert "Add comment about setting client.SceneAgent in AddNewClient()"Justin Clark-Casey (justincc)2012-03-291-3/+0
| | | | | | | | This reverts commit 964cae4f37120db34d0d3e2f08ab998215237dfd.
* | Merge branch 'master' into careminsterMelanie2012-03-291-0/+4
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
| * Add comment about setting client.SceneAgent in AddNewClient()Justin Clark-Casey (justincc)2012-03-291-0/+3
| |
| * Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)2012-03-281-0/+1
| | | | | | | | | | | | | | | | require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
* | Merge branch 'master' into careminsterMelanie2012-03-281-15/+0
|\ \ | |/
| * More on switching the root folder from under the viewer. More experiments.Diva Canto2012-03-271-15/+0
| |
* | Merge branch 'master' into careminsterMelanie2012-03-281-4/+11
|\ \ | |/
| * HG: Switch root folders from under the viewer. Towards HG 2.0. This is ↵Diva Canto2012-03-271-4/+11
| | | | | | | | guarded by an obscure config that no one but me should be using at this point.
* | Merge branch 'master' into careminsterMelanie2012-03-271-1/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-03-271-285/+425
| |\
| * | When loading objects from DB, first add to scene, then call ↵Dan Lake2012-03-271-1/+1
| | | | | | | | | | | | TriggerOnSceneObjectLoaded.
* | | Merge branch 'master' into careminsterMelanie2012-03-271-0/+8
|\ \ \ | | |/ | |/|
| * | HG: beginning of a more restrictive inventory access procedure (optional). ↵Diva Canto2012-03-271-0/+8
| | | | | | | | | | | | Experimental: we'll try switching the root folder from under the viewer.
* | | Merge branch 'master' into careminsterMelanie2012-03-231-0/+16
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)2012-03-231-2/+2
| | |
| * | Add experimental SendPeriodicAppearanceUpdates = true/false setting to ↵Justin Clark-Casey (justincc)2012-03-231-0/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [Startup] in OpenSim.ini On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome. Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know. Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture data if it doesn't already have it. Default is false.
* | | Merge branch 'master' into careminsterMelanie2012-03-231-14/+77
|\ \ \ | |/ /
| * | Add a scene maintenance thread in parallel to the heartbeat thread. The ↵Justin Clark-Casey (justincc)2012-03-231-14/+77
| | | | | | | | | | | | | | | | | | | | | | | | | | | maintenance thread will end up running regular jobs that don't need to be in the main scene loop. The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering. This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway. This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads. Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
* | | Merge branch 'master' into careminsterMelanie2012-03-231-55/+69
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | Remove unnecessary shutting down check in Scene.Heartbeat(). Add some ↵Justin Clark-Casey (justincc)2012-03-231-17/+20
| | | | | | | | | | | | method doc. Rename HeartbeatThread, shuttingdown to conform to code standards.
| * | Rename Scene.StartTimer() to Start() - this method no longer uses a timer. ↵Justin Clark-Casey (justincc)2012-03-231-24/+25
| | | | | | | | | | | | Comment out more effectively unused old heartbeat code.
| * | Fix build breakJustin Clark-Casey (justincc)2012-03-231-1/+1
| | |
| * | Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2012-03-231-2/+2
| | | | | | | | | | | | Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
| * | Comment out unused scene loop restart code.Justin Clark-Casey (justincc)2012-03-231-19/+22
| | | | | | | | | | | | This has actually been unused since at least 0.7.2 due to earlier changes.
| * | Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). ↵Justin Clark-Casey (justincc)2012-03-231-2/+2
| | | | | | | | | | | | m_lastUpdate is no longer properly updated and is redundant anyway.
| * | Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)2012-03-231-0/+6
| | | | | | | | | | | | This was not implemented before the recent changes but should be at some point.
* | | Merge branch 'master' into careminsterMelanie2012-03-221-32/+65
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | If "debug scene updates true" then print out to log when a garbage ↵Justin Clark-Casey (justincc)2012-03-211-0/+3
| | | | | | | | | | | | collection occurs.
| * | Add Scene.DebugUpdates switch which, if turned on, will print out a warning ↵Justin Clark-Casey (justincc)2012-03-211-10/+32
| | | | | | | | | | | | | | | | | | | | | when a frame updates takes longer than twice the desired time This is controlled via "debug scene updates true|false" on the region console. Also fix an oversight with "debug scene teleport true|false"
| * | Incorporate scene teleporting debugging into "debug scene teleport ↵Justin Clark-Casey (justincc)2012-03-211-1/+4
| | | | | | | | | | | | true|false" command
| * | Replace "scene debug true false true" console command with "scene debug ↵Justin Clark-Casey (justincc)2012-03-211-25/+30
| | | | | | | | | | | | | | | | | | scripting true" or other parameters as appropriate. This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
* | | Move the health monitoring stuff where it will do some goodMelanie2012-03-211-3/+3
| | |
* | | Merge branch 'master' into careminsterMelanie2012-03-201-7/+14
|\ \ \ | |/ /
| * | Add ability to log warn if a frame takes longer than twice the expected ↵Justin Clark-Casey (justincc)2012-03-211-7/+14
| | | | | | | | | | | | time. Currently commented out.