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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Add "gc collect" console command for debugging memleaksMelanie2012-07-121-0/+7
* Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach posi...Melanie2012-06-041-1/+1
* "save the catgirls"UbitUmarov2012-04-241-4/+9
* display heatbeat sleep time in stats. This may not be good for general use, ...UbitUmarov2012-04-241-0/+5
* added suport funtions for ubitODE raycastFilteredUbitUmarov2012-04-161-0/+13
* Merge branch 'master' into careminsterMelanie2012-04-071-7/+1
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| * Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)2012-04-071-1/+1
| * remove possible PhysActor unexpectedly null race conditions when changing pri...Justin Clark-Casey (justincc)2012-04-031-6/+0
* | Merge branch 'master' into careminsterMelanie2012-04-031-4/+0
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| * Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)2012-04-031-4/+0
* | Merge branch 'master' into careminsterMelanie2012-03-311-3/+9
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| * refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...Justin Clark-Casey (justincc)2012-03-311-2/+2
| * minor: small message adjustment and unnecessary code elimination when notifyi...Justin Clark-Casey (justincc)2012-03-311-1/+1
| * fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932PixelTomsen2012-03-311-1/+7
| * Add back parts of reverted changes that were not concerned with child agent c...Justin Clark-Casey (justincc)2012-03-291-0/+4
| * Revert "Simplify friends caching by only doing this for root agents - no func...Justin Clark-Casey (justincc)2012-03-291-1/+0
| * Revert "Add comment about setting client.SceneAgent in AddNewClient()"Justin Clark-Casey (justincc)2012-03-291-3/+0
* | Merge branch 'master' into careminsterMelanie2012-03-291-0/+4
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| * Add comment about setting client.SceneAgent in AddNewClient()Justin Clark-Casey (justincc)2012-03-291-0/+3
| * Simplify friends caching by only doing this for root agents - no functions re...Justin Clark-Casey (justincc)2012-03-281-0/+1
* | Merge branch 'master' into careminsterMelanie2012-03-281-15/+0
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| * More on switching the root folder from under the viewer. More experiments.Diva Canto2012-03-271-15/+0
* | Merge branch 'master' into careminsterMelanie2012-03-281-4/+11
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| * HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarde...Diva Canto2012-03-271-4/+11
* | Merge branch 'master' into careminsterMelanie2012-03-271-1/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-03-271-285/+425
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| * | When loading objects from DB, first add to scene, then call TriggerOnSceneObj...Dan Lake2012-03-271-1/+1
* | | Merge branch 'master' into careminsterMelanie2012-03-271-0/+8
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| * | HG: beginning of a more restrictive inventory access procedure (optional). Ex...Diva Canto2012-03-271-0/+8
* | | Merge branch 'master' into careminsterMelanie2012-03-231-0/+16
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| * | Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)2012-03-231-2/+2
| * | Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...Justin Clark-Casey (justincc)2012-03-231-0/+17
* | | Merge branch 'master' into careminsterMelanie2012-03-231-14/+77
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| * | Add a scene maintenance thread in parallel to the heartbeat thread. The main...Justin Clark-Casey (justincc)2012-03-231-14/+77
* | | Merge branch 'master' into careminsterMelanie2012-03-231-55/+69
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| * | Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...Justin Clark-Casey (justincc)2012-03-231-17/+20
| * | Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...Justin Clark-Casey (justincc)2012-03-231-24/+25
| * | Fix build breakJustin Clark-Casey (justincc)2012-03-231-1/+1
| * | Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2012-03-231-2/+2
| * | Comment out unused scene loop restart code.Justin Clark-Casey (justincc)2012-03-231-19/+22
| * | Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...Justin Clark-Casey (justincc)2012-03-231-2/+2
| * | Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)2012-03-231-0/+6
* | | Merge branch 'master' into careminsterMelanie2012-03-221-32/+65
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| * | If "debug scene updates true" then print out to log when a garbage collection...Justin Clark-Casey (justincc)2012-03-211-0/+3
| * | Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...Justin Clark-Casey (justincc)2012-03-211-10/+32
| * | Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)2012-03-211-1/+4
| * | Replace "scene debug true false true" console command with "scene debug scrip...Justin Clark-Casey (justincc)2012-03-211-25/+30
* | | Move the health monitoring stuff where it will do some goodMelanie2012-03-211-3/+3
* | | Merge branch 'master' into careminsterMelanie2012-03-201-7/+14
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| * | Add ability to log warn if a frame takes longer than twice the expected time....Justin Clark-Casey (justincc)2012-03-211-7/+14