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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
/
Scene.cs
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Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
Melanie
2011-10-11
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Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
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-1
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+1
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Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmerge
Melanie
2011-10-11
1
-40
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+44
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Remove vestigal RegionStatus.SlaveScene.
Justin Clark-Casey (justincc)
2011-10-03
1
-45
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+42
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Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge
Melanie
2011-10-11
1
-3
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+3
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Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
2011-09-22
1
-3
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+3
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Merge commit '241e07d006fad1b54e088d8a9ddede0b98a1e800' into bigmerge
Melanie
2011-10-11
1
-1
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+67
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Move code which handles NPC movement into Scene so that this can also be used...
Justin Clark-Casey (justincc)
2011-09-21
1
-0
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+67
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Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmerge
Melanie
2011-10-11
1
-82
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+0
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Correctly create a freshly created estate owner's default items and avatar en...
Justin Clark-Casey (justincc)
2011-09-16
1
-82
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+0
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Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge
Melanie
2011-10-11
1
-0
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+1
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Write code to create minimum necessary body parts/clothing and avatar entries...
Justin Clark-Casey (justincc)
2011-09-15
1
-0
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+1
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Bring us up to date.
Tom
2011-09-14
1
-14
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+51
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Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
2011-09-13
1
-8
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+10
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In an object return message, send a null-terminated empty string in binary bu...
Justin Clark-Casey (justincc)
2011-09-13
1
-1
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+3
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stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...
Justin Clark-Casey (justincc)
2011-09-12
1
-1
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+1
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Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
2011-09-09
1
-1
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+36
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Merge fixes, and fix the build
Tom
2011-09-14
1
-34
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+53
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First set of merge fixes
Tom
2011-09-07
1
-35
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+0
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Resolve merge commits, stage 1
Tom
2011-09-04
1
-117
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+191
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Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2011-09-02
1
-36
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+36
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Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-10
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+4
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Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
1
-44
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+38
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minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
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+1
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refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-2
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+2
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refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-1
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+1
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refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
1
-2
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+0
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refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-2
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+2
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Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
1
-14
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+28
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Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
1
-4
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+5
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Added console command "delete object outside" to delete all objects outside r...
Snoopy Pfeffer
2011-08-15
1
-2
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+37
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Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
1
-8
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+7
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Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
1
-2
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+2
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When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...
Justin Clark-Casey (justincc)
2011-07-29
1
-4
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+8
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Pass the first name and last name from the agent circuit data to the authoriz...
Justin Clark-Casey (justincc)
2011-07-23
1
-2
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+3
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Generate the initial maptile asynchronously
Oren Hurvitz
2011-07-22
1
-11
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+11
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refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
1
-2
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+2
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Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
1
-4
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+8
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When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
1
-2
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+3
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When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
1
-0
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+1
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Add a timer to monitor the heartbeat. Restart it if it's been dead for
Melanie
2011-07-25
1
-2
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+16
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Merge branch 'master' into careminster-presence-refactor
root
2011-07-05
1
-4
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+4
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fix build break I just introduced
Justin Clark-Casey (justincc)
2011-07-01
1
-2
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+1
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Add an async inventory details sender to respond to FetchInventory packets.
Justin Clark-Casey (justincc)
2011-07-01
1
-2
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+3
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Merge branch 'master' into careminster-presence-refactor
root
2011-06-30
1
-1
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+3
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Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
2011-06-29
1
-1
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+3
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-06-09
1
-25
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+54
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Fixed "Unknown User" listed as creator/owner on prims created with the Build ...
Diva Canto
2011-06-08
1
-0
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+4
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Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t...
Diva Canto
2011-06-08
1
-0
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+1
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This makes the display names work better for foreigners
Diva Canto
2011-06-07
1
-0
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+26
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