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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* First commit where physics work as region module.Diva Canto2015-08-311-4/+3
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
* Renamed the namespaces tooDiva Canto2015-08-301-1/+1
* Moved instantiation of SceneCommunicationService object to inside the scene c...Diva Canto2015-08-301-2/+1
* Partial plumbing for the agent stateful module features negotiationMelanie Thielker2015-08-201-1/+1
* Show Script Time in the statistics panelOren Hurvitz2015-08-111-0/+26
* Add an option to processes physics collisions using FireAndForget.Robert Adams2015-08-021-0/+17
* Fixed the whitespace in Scene.csOren Hurvitz2015-07-131-515/+515
* Refactor AgentPreferences so that database operations happen centrally. the o...Cinder2015-06-131-0/+11
* Merge branch 'master' into mosesMelanie Thielker2015-05-201-1/+8
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| * New values returned by llGetEnvTalun2015-05-201-1/+7
* | Removing duplicate definitionMichael Heilmann2015-05-191-2/+0
* | Merging Opensim upstream before generating patchMichael Heilmann2015-05-191-7/+7
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| * Added in all metrics for Phase 1 except for Time Dilation.Steven Zielinski2015-04-291-1/+103
* | Merge branch 'master' of https://github.com/M-O-S-E-S/opensim into moses.metr...Glenn Martin2015-05-191-0/+2
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| * | Changed the 10 value to be a constant value inside of the Scene called m_Defa...Steven Zielinski2015-04-291-2/+2
| * | Changed the 10 value to be a constant value inside of the Scene called m_Defa...Steven Zielinski2015-04-281-8/+11
* | | Merge remote-tracking branch 'upstream/master' into moses.metricsPhase2Glenn Martin2015-05-011-0/+9
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| * | Added in all metrics for Phase 1 except for Time Dilation.Steven Zielinski2015-04-211-1/+103
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* | Updated phase 2 to have the changes originally done in phase 1 for the defaul...Steven Zielinski2015-04-301-5553/+5556
* | Phase 2 additons with Frame Dilation metric.Robert Louden2015-04-211-5674/+5696
* | Moved over metrics from previous OpenSim 0.8.0.3 repository (this new reposit...Glenn Martin2015-04-211-1/+107
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* BulletSim: add VEHICLE_ more parameter value limit checking.Robert Adams2015-03-071-0/+4
* Revert "Adding dynamic ossl permission control"BlueWall2015-02-271-61/+0
* Adding dynamic ossl permission controlBlueWall2015-02-271-0/+61
* Remove long unused region parameters from SceneBase. Some of these weren't e...Justin Clark-Casey (justincc)2014-12-031-1/+0
* minor: Just have one message that displays successful registration of a regio...Justin Clark-Casey (justincc)2014-12-031-5/+5
* refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)2014-11-251-6/+6
* Add naive implementation of controlled incoming HG attachments to manage load.Justin Clark-Casey (justincc)2014-11-251-52/+2
* minor: Correct letter accidentally added to copyright notice on top of Scene....Justin Clark-Casey (justincc)2014-11-251-1/+1
* In Scene.AddNewAgent(), avoid a situation where an exception can result in a ...Justin Clark-Casey (justincc)2014-11-251-11/+23
* Eliminate a few unnecessary calculations in the maintenance loop.Justin Clark-Casey (justincc)2014-11-251-7/+17
* Fix recent minor regression where the default frame time wasn't being set if ...Justin Clark-Casey (justincc)2014-11-251-2/+1
* Improve frame time stability by taking a few unnecessary repeated calculation...Justin Clark-Casey (justincc)2014-11-251-19/+40
* Set ThreadPriority on main scene thread to highest.Justin Clark-Casey (justincc)2014-11-251-0/+1
* Set appearance refresh to false by default.Justin Clark-Casey (justincc)2014-10-021-1/+1
* Move expired objects cleaning trigger to the maintenance thread of a region r...Justin Clark-Casey (justincc)2014-09-271-20/+23
* Remove an unnecessary check at the bottom of Scene.CloseAgent()Justin Clark-Casey (justincc)2014-09-241-7/+2
* This fixes the Scene thread renaming issueBlueWall2014-09-171-1/+0
* Undo "Revert "Small changes to threading to send thread names to unmanaged th...BlueWall2014-09-171-1/+3
* Revert "Small changes to threading to send thread names to unmanaged threads....BlueWall2014-09-171-3/+1
* Small changes to threading to send thread names to unmanaged threads. Needs M...BlueWall2014-09-171-1/+3
* For monitoring purposes, start non-timeout tasks (which do not currently use ...Justin Clark-Casey (justincc)2014-09-051-10/+7
* Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...Justin Clark-Casey (justincc)2014-09-031-0/+17
* minor: Eliminate more unnecessary code copying individual parameters for Vect...Justin Clark-Casey (justincc)2014-08-281-17/+19
* Don't allow update timer to invoke another scene update if the previous is st...Justin Clark-Casey (justincc)2014-08-261-1/+10
* Fix frame times when updating scene on timer.Justin Clark-Casey (justincc)2014-08-261-15/+17
* Implement experimental non-default mechanism to update scene via a timer rath...Justin Clark-Casey (justincc)2014-08-261-34/+60
* Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [Intere...Justin Clark-Casey (justincc)2014-08-141-0/+3
* Make some existing reprioritization values changeable outside the scene for t...Justin Clark-Casey (justincc)2014-08-141-15/+18