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* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-191-1/+1
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-4/+4
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* Major change to how appearance is managed, including changes in login and ↵diva2009-02-171-17/+23
| | | | user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-3/+2
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* This started as way to correct Mantis #3158, which I believe should be fixed ↵diva2009-02-151-4/+4
| | | | now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
* This hopefully fixes a long-standing annoying behavior related to neighbour ↵diva2009-02-141-1/+6
| | | | regions going up & down while avies are logged in (mantis #2701, perhaps? maybe not). This is the bug mentioned 2 commits ago. If this proves to work well in OSGrid, there's a lot of old code cleaning to do.
* Moved RegionUp to REST/LocalComms. The original functionality has been ↵diva2009-02-141-1/+10
| | | | entirely maintained, although it will have to be revisited soon, because it's buggy.
* * Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey2009-02-131-2/+2
| | | | | | * This was the cause of teleport tests interfering with each other
* * refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey2009-02-131-30/+0
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* * Quieten down log messages from the Friends moduleJustin Clarke Casey2009-02-131-1/+0
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* * refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModuleJustin Clarke Casey2009-02-131-56/+4
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* * Remove old Scene.CreateTerrainTexture code that is now handled by the ↵Justin Clarke Casey2009-02-131-392/+5
| | | | world map module
* * refactor: Move export map function to world map module from sceneJustin Clarke Casey2009-02-131-53/+1
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* Bug fix in prim crossing: making it clear when the local object needs to be ↵diva2009-02-131-1/+1
| | | | cloned (regions on the same instance) and when it doesn't (regions on different instances).
* Makes region crossings asynchronous. Moved the bulk of the original code out ↵diva2009-02-121-0/+5
| | | | | | | | of ScenePresence and into SceneCommunicationService, where it should be (next to RequestTeleportToLocation). No changes in the crossing mechanism itself, yet. But this change opens the way to doing crossings as slowly as it needs to be, outside the simulator Update loop. Note: weirdnesses may occur!
* * optimized usings.lbsa712009-02-121-30/+26
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* Enforce estate bans on Teleports.diva2009-02-111-1/+27
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* * minor: remove some mono compiler warningsJustin Clarke Casey2009-02-111-2/+2
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* Fixes the problem of attachment offset after crossings/TPs. Hopefully it ↵diva2009-02-101-37/+34
| | | | fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
* Fixes a failed unit test on ScenePresences tests. That test unit needs some ↵diva2009-02-091-1/+2
| | | | fixing too.
* Moved prim crossing out of OGS1 and into RESTComms and ↵diva2009-02-091-97/+135
| | | | | | | | | | LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP. The two most notable changes in the crossing process were: * Object gets passed in only one message, not two as done before. * Local object crossings do not get serialized, as done before.
* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-091-1/+1
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker2009-02-071-4/+14
| | | | | | | | | line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+4239
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!