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path: root/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs (follow)
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* Remove ViewObjectInventory method unsupported by coreMelanie2012-01-121-17/+0
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* Add a new ViewObjectInventory permission to decouple viewing fromMelanie2011-01-141-0/+17
| | | | +MOD status
* Add permissions hooks for object transfersMelanie2011-01-031-4/+57
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* remove mono compiler warningsJustin Clark-Casey (justincc)2010-12-171-2/+2
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* Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2010-12-131-14/+0
| | | | | | | Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
* Change some lookups in he Land Management module to make group permissionsMelanie2010-12-131-1/+18
| | | | | work better. Add a generic group permissions hoot to the scene permissions system.
* add basic tests to check that under default permissions module owner can ↵Justin Clark-Casey (justincc)2010-11-221-9/+53
| | | | delete objects and that non-owners (who are also not administrators, etc.) cannot
* Formatting cleanup.Jeff Ames2010-09-121-1/+1
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* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-061-2/+36
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| * implement serverside checks for media texture navigation in order to stop ↵Justin Clark-Casey (justincc)2010-07-261-1/+18
| | | | | | | | naughty clients
| * implement prim media control permissions serverside in order to stop bad clientsJustin Clark-Casey (justincc)2010-07-261-2/+19
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* | Allow gods and estate managers/owners to be unaffected by parcel bansMelanie Thielker2010-07-291-0/+17
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* Unify a previous refactor of object return with the older solution. WeMelanie2010-03-181-23/+6
| | | | really don't need two methods doing the same thing, but differently.
* * Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2009-10-291-18/+18
| | | | * Misc. cleanup in ScenePresence.HandleAgentUpdate()
* Formatting cleanup.Jeff Ames2009-10-011-8/+8
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* Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of ↵Melanie Thielker2009-06-141-0/+17
| | | | | | | | | | objects, with changes: - Set OwnerID = GroupID for deeded objects. - Close a security loophole that would have allowed a user with deed rights in a group to deed ANY object to that group, even if it's not owned by them and/or not set to that group - Set LastOwnerID correctly. Handle objects vs. prims correctly.
* Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker2009-06-051-0/+20
| | | | | | | scripting. Fixes Mantis #2862
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Allow the perms module to inspect and modify the list of objects to returnMelanie Thielker2009-05-241-3/+3
| | | | | | for more fine-grained control
* Add a new permissions check for bulk object returns.Melanie Thielker2009-05-241-0/+17
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* Add permission mechanisms for group deeding landMelanie Thielker2009-05-121-0/+17
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* Finally clean up the Scene.Permissions and permissions module.Melanie Thielker2009-04-011-790/+353
| | | | | | | | | Permissions now use proper events and not delegate lists, which makes for much easier reading and much less work adding new methods. I finally found a way to raise events with return values without it becoming late bound.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+1334
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!