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author | Melanie | 2012-01-12 01:11:05 +0100 |
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committer | Melanie | 2012-01-12 01:11:05 +0100 |
commit | 5d9e135b5cdf23325448c14086e1a40d0ea6f948 (patch) | |
tree | 7e95a9d2eb2cc047eb456d0f100349cd9156fa6f /OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |
parent | Adapt a cast to using the new TeleportFlags (diff) | |
download | opensim-SC_OLD-5d9e135b5cdf23325448c14086e1a40d0ea6f948.zip opensim-SC_OLD-5d9e135b5cdf23325448c14086e1a40d0ea6f948.tar.gz opensim-SC_OLD-5d9e135b5cdf23325448c14086e1a40d0ea6f948.tar.bz2 opensim-SC_OLD-5d9e135b5cdf23325448c14086e1a40d0ea6f948.tar.xz |
Remove ViewObjectInventory method unsupported by core
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Permissions.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 48beb9c..e1fedf4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -49,7 +49,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); | 49 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); |
50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); | 50 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); |
51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | 51 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); |
52 | public delegate bool ViewObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | ||
53 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); | 52 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); |
54 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | 53 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); |
55 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); | 54 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); |
@@ -117,7 +116,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | public event DuplicateObjectHandler OnDuplicateObject; | 116 | public event DuplicateObjectHandler OnDuplicateObject; |
118 | public event EditObjectHandler OnEditObject; | 117 | public event EditObjectHandler OnEditObject; |
119 | public event EditObjectInventoryHandler OnEditObjectInventory; | 118 | public event EditObjectInventoryHandler OnEditObjectInventory; |
120 | public event ViewObjectInventoryHandler OnViewObjectInventory; | ||
121 | public event MoveObjectHandler OnMoveObject; | 119 | public event MoveObjectHandler OnMoveObject; |
122 | public event ObjectEntryHandler OnObjectEntry; | 120 | public event ObjectEntryHandler OnObjectEntry; |
123 | public event ReturnObjectsHandler OnReturnObjects; | 121 | public event ReturnObjectsHandler OnReturnObjects; |
@@ -403,21 +401,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
403 | return true; | 401 | return true; |
404 | } | 402 | } |
405 | 403 | ||
406 | public bool CanViewObjectInventory(UUID objectID, UUID editorID) | ||
407 | { | ||
408 | ViewObjectInventoryHandler handler = OnViewObjectInventory; | ||
409 | if (handler != null) | ||
410 | { | ||
411 | Delegate[] list = handler.GetInvocationList(); | ||
412 | foreach (ViewObjectInventoryHandler h in list) | ||
413 | { | ||
414 | if (h(objectID, editorID, m_scene) == false) | ||
415 | return false; | ||
416 | } | ||
417 | } | ||
418 | return true; | ||
419 | } | ||
420 | |||
421 | #endregion | 404 | #endregion |
422 | 405 | ||
423 | #region MOVE OBJECT | 406 | #region MOVE OBJECT |