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path: root/OpenSim/Region/Framework/Scenes/Prioritizer.cs (follow)
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* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-4/+4
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-4/+3
* Add back the high prioritization for other avatars in theMic Bowman2011-04-261-6/+8
* Added a second immediate queue to be used for the BestAvatar policyMic Bowman2011-04-221-4/+30
* Added an "immediate" queue to the priority queue. This isMic Bowman2011-04-201-2/+2
* Comment out the warning if the prioritizer runs without a fullyMic Bowman2011-04-131-1/+5
* Changed the "not in scene" check in the prioritizier to justMic Bowman2011-04-101-2/+3
* Fixed the prioritizer functions for the new priority queuesMic Bowman2011-04-101-210/+82
* Implements adaptive queue management and fair queueing forMic Bowman2011-04-101-2/+69
* Fixes the nudge movements!Diva Canto2010-12-111-10/+18
* Formatting cleanup.Jeff Ames2010-09-121-5/+5
* Add copyright headers.Jeff Ames2010-09-121-0/+27
* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-261-2/+1
* Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)2010-08-261-2/+16
* Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker2010-06-221-0/+3
* Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie2010-06-091-1/+4
* Adjust object update priorities such that root prims are sent to the viewer b...Justin Clark-Casey (justincc)2010-06-081-6/+44
* Add a new priority scheme that works like FrontBack, but completely depriorit...Melanie2010-05-211-0/+57
* * Added code comments to Prioritizer.cs that document how to add a new update...John Hurliman2010-05-211-1/+13
* * Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman2010-05-211-0/+122