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path: root/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs (follow)
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* Merge branch 'avination-current'Melanie Thielker2014-07-191-15/+64
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| * Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster in...UbitUmarov2013-09-191-1/+1
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| | * Fix the root cause of keyframe motion region crossing offset - UpdateSceneObjectMelanie2013-08-251-21/+1
| | * * This fixes the border crossing offsets by storing the final keyframe locati...teravus2013-08-241-2/+22
| | * Revert "* This increases accuracy when border crossing (the reason is.. the...teravus2013-08-241-7/+7
| | * * This increases accuracy when border crossing (the reason is.. the border ...teravus2013-08-231-7/+7
| * | keyframe: add more locks, change timming stop, added Suspend and resumeUbitUmarov2013-06-061-15/+64
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| * Stop sending velocity to avoid snap-backMelanie2013-05-311-1/+1
| * Make Keyframe motion cross regions againMelanie2013-03-031-0/+1
| * Revert "Make keyframes use the sim's frame timer"Melanie2013-02-121-8/+15
| * Revert "Push updates from keyframe directly to the front of the output queue ...Melanie2013-02-121-6/+6
| * Push updates from keyframe directly to the front of the output queue ratherMelanie2013-02-121-6/+6
| * Make keyframes use the sim's frame timerMelanie2013-02-111-15/+8
| * Refactor KeyframeMotion to use one timer class per sceneMelanie2013-02-111-20/+75
| * Change keyframe motion to use a single timer for all objects. This is requiredMelanie2013-01-301-236/+229
| * Send moving_end event to scripts when keyframed motion ends.Melanie2013-01-271-0/+10
| * go back bypassing sog updates control (test)UbitUmarov2013-01-111-12/+12
| * same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov2013-01-111-10/+18
| * keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov2013-01-111-2/+6
| * normalize quaternion.Slerp outputsUbitUmarov2012-10-101-0/+1
| * move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov2012-08-301-2/+2
| * [possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov2012-08-301-25/+33
| * A few more changes to keyframesUbitUmarov2012-08-291-61/+113
| * [Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov2012-08-291-115/+165
| * [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-281-103/+265
| * fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov2012-08-261-2/+2
| * Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2012-02-261-0/+12
| * Implement proper selection behaviorMelanie2012-02-261-0/+31
| * Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-261-1/+0
| * Serialize Keyframe motion for region crossingsMelanie2012-02-261-3/+68
| * Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-261-0/+315
* * This fixes the border crossing offsets by storing the final keyframe locati...teravus2013-09-161-2/+22
* minor: remove mono compiler warnings related to keyframe codeJustin Clark-Casey (justincc)2013-07-081-6/+3
* Fix keyframe motion copyrightMelanie2013-06-061-3/+26
* Committing Avination's Keyframe module. This is not hooked up yet and will do...Melanie2013-06-061-0/+766