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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-136/+201
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-32/+259
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* minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ↵Justin Clark-Casey (justincc)2012-10-101-0/+14
| | | | ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
* Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ↵Dan Lake2012-10-051-3/+3
| | | | update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
* Documenting object-related eventsSignpostMarv2012-09-241-0/+43
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* Documenting LSL script-related eventsSignpostMarv2012-09-241-2/+147
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* Documenting non-LSL script-related eventsSignpostMarv2012-09-221-0/+52
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* Documentation of teleport-related eventsSignpostMarv2012-09-201-0/+19
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* minor tweaks to existing comments for IDE goodnessSignpostMarv2012-09-201-4/+7
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* Documentation of agent-related eventsSignpostMarv2012-09-201-1/+34
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* Documentation of object-related eventsSignpostMarv2012-09-201-1/+38
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* Documentation of OnPluginConsoleSignpostMarv2012-09-201-0/+16
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* Support multi-region OAR filesOren Hurvitz2012-09-141-3/+3
| | | | Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
* Documentation of parcel-related eventsSignpostMarv2012-09-131-0/+44
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Documentation of economy-related EventManager eventsSignpostMarv2012-09-121-0/+21
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* documentation (OnSceneObjectPartCopy)SignpostMarv2012-09-111-0/+3
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* documentation (OnRemovePresence)SignpostMarv2012-09-111-0/+7
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* documentation (OnNewPresence)SignpostMarv2012-09-111-0/+7
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* documentation (OnClientConnect)SignpostMarv2012-09-111-0/+9
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* documentation (OnBackup)SignpostMarv2012-09-111-0/+7
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* documentation (OnTerrainTick)SignpostMarv2012-09-111-0/+7
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* documentation (OnTerrainTainted)SignpostMarv2012-09-111-0/+7
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* documentation (OnClientMovement)SignpostMarv2012-09-111-0/+7
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* Documenting some of the events on ↵SignpostMarv2012-09-111-0/+8
| | | | OpenSim.Region.Framework.Scenes.EventManager (OnFrame)
* Add support for the extra params to scene and the event managerMelanie2012-08-151-0/+23
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* Make SceneManager.OnRegionsReadyStatusChange event available.Justin Clark-Casey (justincc)2012-07-251-6/+5
| | | | | This is fired when all regions are ready or when at least one region becomes not ready. Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
* Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵Justin Clark-Casey (justincc)2012-07-191-10/+11
| | | | | | | enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled.
* Perform other region ready actions even if simulator is configured to leave ↵Justin Clark-Casey (justincc)2012-07-181-1/+1
| | | | logins disabled on startup.
* Establish EventManager.OnRegionReady event. This will only be triggerred ↵Justin Clark-Casey (justincc)2012-07-181-3/+34
| | | | | | once when the region is ready. Switch MapImageServiceModule to use this.
* Pass entire scene object in OnLoginsEnabled event rather than just the ↵Justin Clark-Casey (justincc)2012-07-181-4/+3
| | | | | | region name. This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
* Correct the delegate specification in EventManager.TriggerTerrainTainted. ↵Robert Adams2012-06-041-1/+1
| | | | Looks like the wrong one was cut and pasted.
* Add even for terrain tainting and synchronize terrain module with physics ↵Dan Lake2012-05-101-0/+25
| | | | scene before physics simulation step rather than after
* Trigger event when scene presences are updatedDan Lake2012-05-081-0/+24
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* Moved the inventory manipulation from HGEntityTransferModule to ↵Diva Canto2012-04-061-0/+49
| | | | HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
* Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)2012-03-291-1/+2
| | | | | | | caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
* Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)2012-03-291-2/+1
| | | | | | | | functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
* Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)2012-03-281-1/+2
| | | | | | | | require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
* minor: Add some documentation to OnNewClient and OnClientClosed eventsJustin Clark-Casey (justincc)2012-03-281-2/+10
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* Add some doc about the EventManager.OnLoginsEnabled event.Justin Clark-Casey (justincc)2012-03-191-0/+7
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* Add documentation to make more explicit the difference between OnRezScript ↵Justin Clark-Casey (justincc)2012-03-071-5/+20
| | | | | | | and OnNewScript in the event manager OnNewScript fires when a script is added to a scene OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-171-3/+55
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| * Add new and updated script eventsRobert Adams2012-02-171-3/+55
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* | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by ↵Dan Lake2012-02-171-0/+24
|/ | | | AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
* Add event RegionHeartbeatEnd for modules interested in coordinating activity ↵Dan Lake2012-02-011-0/+24
| | | | with region heartbeats
* Trigger event when prims are scheduled for an update. This gives modules ↵Dan Lake2012-01-191-0/+24
| | | | early access to changed parameters.
* Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake2012-01-041-0/+24
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* Don't pass on ChaneWaterHeight event from EventManager is new water height ↵Justin Clark-Casey (justincc)2011-12-161-0/+6
| | | | | | | is less than 0 This is to stop bad values and subsequent viewer crashes. Thanks to Michelle Argus for this patch.
* If the entire simulator is shutting down then don't bother to unload the ↵Justin Clark-Casey (justincc)2011-11-171-10/+16
| | | | | | | scripts from the appdomain in XEngine. All the other actions (script state save, etc.) still occur. This makes shutdown where there are many scripts vastly quicker.
* Add comments about trying to avoid synchronous work off the ↵Justin Clark-Casey (justincc)2011-11-151-4/+9
| | | | EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
* For clients that are entering a simulator from initial login, stop executing ↵Justin Clark-Casey (justincc)2011-11-151-4/+6
| | | | | | | | FriendsModule.FetchFriendslist() asychronously. Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated. Changing this to synchronous may improve issues where a user does not see friends as online even though they are. I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.