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* Merge branch 'master' into careminsterMelanie2012-04-071-0/+49
|\ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Moved the inventory manipulation from HGEntityTransferModule to ↵Diva Canto2012-04-061-0/+49
| | | | | | | | HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
| * Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)2012-03-291-1/+2
| | | | | | | | | | | | | | caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
| * Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)2012-03-291-2/+1
| | | | | | | | | | | | | | | | functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
* | Merge branch 'master' into careminsterMelanie2012-03-291-1/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
| * Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)2012-03-281-1/+2
| | | | | | | | | | | | | | | | require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
* | Merge branch 'master' into careminsterMelanie2012-03-281-2/+10
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Framework/Client/IClientInventory.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
| * minor: Add some documentation to OnNewClient and OnClientClosed eventsJustin Clark-Casey (justincc)2012-03-281-2/+10
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* | Merge branch 'master' into careminsterMelanie2012-03-201-0/+7
|\ \ | |/ | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLXAssetData.cs
| * Add some doc about the EventManager.OnLoginsEnabled event.Justin Clark-Casey (justincc)2012-03-191-0/+7
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* | Merge branch 'master' into careminsterMelanie2012-03-071-5/+20
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Add documentation to make more explicit the difference between OnRezScript ↵Justin Clark-Casey (justincc)2012-03-071-5/+20
| | | | | | | | | | | | | | and OnNewScript in the event manager OnNewScript fires when a script is added to a scene OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
* | Merge branch 'master' into careminsterMelanie2012-02-181-3/+79
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-171-3/+55
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| | * Add new and updated script eventsRobert Adams2012-02-171-3/+55
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| * | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by ↵Dan Lake2012-02-171-0/+24
| |/ | | | | | | AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
* | Merge branch 'master' into careminsterMelanie2012-02-031-0/+48
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| * Add event RegionHeartbeatEnd for modules interested in coordinating activity ↵Dan Lake2012-02-011-0/+24
| | | | | | | | with region heartbeats
| * Trigger event when prims are scheduled for an update. This gives modules ↵Dan Lake2012-01-191-0/+24
| | | | | | | | early access to changed parameters.
* | Merge branch 'master' into careminsterMelanie2012-01-051-0/+24
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake2012-01-041-0/+24
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* | Merge branch 'master' into careminsterMelanie2011-12-181-0/+6
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| * Don't pass on ChaneWaterHeight event from EventManager is new water height ↵Justin Clark-Casey (justincc)2011-12-161-0/+6
| | | | | | | | | | | | | | is less than 0 This is to stop bad values and subsequent viewer crashes. Thanks to Michelle Argus for this patch.
* | Merge branch 'master' into bigmergeMelanie2011-11-191-10/+16
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * If the entire simulator is shutting down then don't bother to unload the ↵Justin Clark-Casey (justincc)2011-11-171-10/+16
| | | | | | | | | | | | | | scripts from the appdomain in XEngine. All the other actions (script state save, etc.) still occur. This makes shutdown where there are many scripts vastly quicker.
* | Merge branch 'master' into bigmergeMelanie2011-11-171-8/+15
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
| * Add comments about trying to avoid synchronous work off the ↵Justin Clark-Casey (justincc)2011-11-151-4/+9
| | | | | | | | EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
| * For clients that are entering a simulator from initial login, stop executing ↵Justin Clark-Casey (justincc)2011-11-151-4/+6
| | | | | | | | | | | | | | | | FriendsModule.FetchFriendslist() asychronously. Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated. Changing this to synchronous may improve issues where a user does not see friends as online even though they are. I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
* | Resolve merge commits, stage 1Tom2011-09-041-6/+5
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| * Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2011-08-031-6/+5
| | | | | | | | | | | | Avatar moves and stops. However, will stop in mid stride. And if the move to position is in the air, avatar will continue to make vain and quite hilarious attempts to take off (but never doing so). Clearly more work is needed.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-091-0/+48
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| * Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so ↵Diva Canto2011-06-081-0/+24
| | | | | | | | that they know when the scene's objects have been loaded from the DB.
| * Adding an event to signal that logins are enabledBlueWall2011-05-281-0/+24
| | | | | | | | Added an event to signal the eabling of logins and added an alert to send to a configured service.
| * Add an event for an orderly region shutdown that fires once per region beforeMelanie2011-05-241-0/+25
| | | | | | | | the SceneGraph is torn down.
* | Add an event for an orderly region shutdown that fires once per region beforeMelanie2011-05-241-0/+25
| | | | | | | | the SceneGraph is torn down.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-03-271-0/+30
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| * Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵Justin Clark-Casey (justincc)2011-03-231-0/+30
| | | | | | | | | | | | | | listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-271-3/+3
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| * Formatting cleanup.Jeff Ames2010-10-271-3/+3
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-231-0/+35
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| * Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)2010-10-221-0/+35
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-131-8/+8
|\ \ | |/ | | | | | | The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.
| * MergedJohn Hurliman2010-09-121-6/+6
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| | * Formatting cleanup.Jeff Ames2010-09-121-6/+6
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| * | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-2/+2
| |/ | | | | | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
| * Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-111-2/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-071-2/+2
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| * Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-061-2/+2
| | | | | | | | | | Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
| * Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-061-1/+25
| | | | | | | | modules need to see it (Search!) even if it comes in via CAPS
* | Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-061-1/+25
| | | | | | | | modules need to see it (Search!) even if it comes in via CAPS