Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Call public ForEach instead of using m_entities directly. No semantic ↵ | Dan Lake | 2011-11-16 | 1 | -2/+2 |
| | | | | changes, just cleanup | ||||
* | remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-12-17 | 1 | -1/+2 |
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* | Second pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 2010-09-10 | 1 | -15/+1 |
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* | First pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 2010-09-10 | 1 | -160/+50 |
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* | * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). ↵ | John Hurliman | 2009-10-19 | 1 | -38/+31 |
| | | | | | | | | | | | | | | This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference * Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost * Reordered some comparisons on hot code paths for a minor speed boost * Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow) * Don't fire the queue empty callback for the Resend category * Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down * Rewrote some expensive math in LandObject.cs * Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible * Only update the attachment database when an object is attached or detached * Other small misc. performance improvements | ||||
* | Formatting cleanup. | Jeff Ames | 2009-10-01 | 1 | -1/+1 |
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* | * optimized usings. | lbsa71 | 2009-02-12 | 1 | -1/+0 |
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* | This changeset is the step 1 of 2 in refactoring | Dr Scofield | 2009-02-06 | 1 | -0/+279 |
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx! |