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authorDr Scofield2009-02-06 16:55:34 +0000
committerDr Scofield2009-02-06 16:55:34 +0000
commit9b66108081a8c8cf79faaa6c541554091c40850e (patch)
tree095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Scenes/EntityManager.cs
parent* removed superfluous constants class (diff)
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This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EntityManager.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityManager.cs279
1 files changed, 279 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs
new file mode 100644
index 0000000..a322766
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs
@@ -0,0 +1,279 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Reflection;
32using log4net;
33using OpenMetaverse;
34
35
36namespace OpenSim.Region.Framework.Scenes
37{
38 public class EntityManager : IEnumerable<EntityBase>
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>();
42 private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>();
43 //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>();
44 private readonly Object m_lock = new Object();
45
46 [Obsolete("Use Add() instead.")]
47 public void Add(UUID id, EntityBase eb)
48 {
49 Add(eb);
50 }
51
52 public void Add(EntityBase entity)
53 {
54 lock (m_lock)
55 {
56 try
57 {
58 m_eb_uuid.Add(entity.UUID, entity);
59 m_eb_localID.Add(entity.LocalId, entity);
60 }
61 catch(Exception e)
62 {
63 m_log.ErrorFormat("Add Entity failed: {0}", e.Message);
64 }
65 }
66 }
67
68 public void InsertOrReplace(EntityBase entity)
69 {
70 lock (m_lock)
71 {
72 try
73 {
74 m_eb_uuid[entity.UUID] = entity;
75 m_eb_localID[entity.LocalId] = entity;
76 }
77 catch(Exception e)
78 {
79 m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message);
80 }
81 }
82 }
83
84 public void Clear()
85 {
86 lock (m_lock)
87 {
88 m_eb_uuid.Clear();
89 m_eb_localID.Clear();
90 }
91 }
92
93 public int Count
94 {
95 get
96 {
97 lock (m_lock)
98 {
99 return m_eb_uuid.Count;
100 }
101 }
102 }
103
104 public bool ContainsKey(UUID id)
105 {
106 lock (m_lock)
107 {
108 try
109 {
110 return m_eb_uuid.ContainsKey(id);
111 }
112 catch
113 {
114 return false;
115 }
116 }
117 }
118
119 public bool ContainsKey(uint localID)
120 {
121 lock (m_lock)
122 {
123 try
124 {
125 return m_eb_localID.ContainsKey(localID);
126 }
127 catch
128 {
129 return false;
130 }
131 }
132 }
133
134 public bool Remove(uint localID)
135 {
136 lock (m_lock)
137 {
138 try
139 {
140 bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID);
141 bool b = m_eb_localID.Remove(localID);
142 return a && b;
143 }
144 catch (Exception e)
145 {
146 m_log.ErrorFormat("Remove Entity failed for {0}", localID, e);
147 return false;
148 }
149 }
150 }
151
152 public bool Remove(UUID id)
153 {
154 lock (m_lock)
155 {
156 try
157 {
158 bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId);
159 bool b = m_eb_uuid.Remove(id);
160 return a && b;
161 }
162 catch (Exception e)
163 {
164 m_log.ErrorFormat("Remove Entity failed for {0}", id, e);
165 return false;
166 }
167 }
168 }
169
170 public List<EntityBase> GetAllByType<T>()
171 {
172 List<EntityBase> tmp = new List<EntityBase>();
173
174 lock (m_lock)
175 {
176 try
177 {
178 foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid)
179 {
180 if (pair.Value is T)
181 {
182 tmp.Add(pair.Value);
183 }
184 }
185 }
186 catch (Exception e)
187 {
188 m_log.ErrorFormat("GetAllByType failed for {0}", e);
189 tmp = null;
190 }
191 }
192
193 return tmp;
194 }
195
196 public List<EntityBase> GetEntities()
197 {
198 lock (m_lock)
199 {
200 return new List<EntityBase>(m_eb_uuid.Values);
201 }
202 }
203
204 public EntityBase this[UUID id]
205 {
206 get
207 {
208 lock (m_lock)
209 {
210 try
211 {
212 return m_eb_uuid[id];
213 }
214 catch
215 {
216 return null;
217 }
218 }
219 }
220 set
221 {
222 InsertOrReplace(value);
223 }
224 }
225
226 public EntityBase this[uint localID]
227 {
228 get
229 {
230 lock (m_lock)
231 {
232 try
233 {
234 return m_eb_localID[localID];
235 }
236 catch
237 {
238 return null;
239 }
240 }
241 }
242 set
243 {
244 InsertOrReplace(value);
245 }
246 }
247
248 public bool TryGetValue(UUID key, out EntityBase obj)
249 {
250 lock (m_lock)
251 {
252 return m_eb_uuid.TryGetValue(key, out obj);
253 }
254 }
255
256 public bool TryGetValue(uint key, out EntityBase obj)
257 {
258 lock (m_lock)
259 {
260 return m_eb_localID.TryGetValue(key, out obj);
261 }
262 }
263
264 /// <summary>
265 /// This could be optimised to work on the list 'live' rather than making a safe copy and iterating that.
266 /// </summary>
267 /// <returns></returns>
268 public IEnumerator<EntityBase> GetEnumerator()
269 {
270 return GetEntities().GetEnumerator();
271 }
272
273 IEnumerator IEnumerable.GetEnumerator()
274 {
275 return GetEnumerator();
276 }
277
278 }
279}