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path: root/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs (follow)
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* Revert "Rewrote parts of the code that were double-locking different ↵Melanie2009-10-071-20/+16
| | | | | | objects. This is about half of the code base reviewed." This reverts commit e992ca025571a891333a57012c2cd4419b6581e5.
* Rewrote parts of the code that were double-locking different objects. This ↵Diva Canto2009-10-061-16/+20
| | | | is about half of the code base reviewed.
* Formatting cleanup.Jeff Ames2009-10-011-11/+11
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* * Lock timers when Calling Start() and Stop() when the Thread Context is ↵Teravus Ovares (Dan Olivares)2009-09-091-2/+4
| | | | murky. This affects Mono only.
* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-041-3/+8
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * optimized usings.lbsa712009-02-121-1/+0
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+165
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!