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* refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)2012-03-223-6/+6
* Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)2012-03-213-24/+79
* Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)2012-01-071-13/+14
* Fix bug where tapping home to stop falling would stop any avatar movement oth...Justin Clark-Casey (justincc)2012-01-071-7/+6
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-12-081-1/+1
* For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)2011-12-031-0/+5
* refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...Justin Clark-Casey (justincc)2011-12-031-14/+12
* Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...Justin Clark-Casey (justincc)2011-12-031-3/+8
* Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)2011-12-031-8/+6
* Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-021-1/+12
* Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2011-11-101-6/+11
* Remove some left over debug and reverse experimental reordering of ifsMelanie2011-11-051-4/+2
* Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie2011-11-051-86/+131
* Animation-States Turning Left, Turning Right implemented/enabledPixel Tomsen2011-10-041-2/+6
* Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-111-2/+8
* Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)2011-08-031-1/+7
* Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2011-08-031-2/+2
* This seems to get rid of the stuck PREJUMP animation, as reported by Justin i...Diva Canto2010-12-131-1/+8
* Fixes the nudge movements!Diva Canto2010-12-111-10/+1
* Correct some script constants.Melanie2010-08-061-1/+1
* Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams2010-04-131-6/+7
* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
* * Adds CreatorID to asset metadata. This is just the plumbing to support Crea...John Hurliman2010-02-221-1/+1
* Revolution is on the roll again! :)Revolution2010-02-141-8/+5
* * Fixes Sitting on the ground.Teravus Ovares (Dan Olivares)2009-12-301-1/+4
* * Makes forward and backward key reactions faster by responding to the NUDGE ...Teravus Ovares (Dan Olivares)2009-12-301-1/+2
* * Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."Teravus Ovares (Dan Olivares)2009-12-121-1/+1
* * Fix Inconsistent line ending style on ScenePresenceAnimatorTeravus Ovares (Dan Olivares)2009-12-011-3/+3
* * Add a close method to the ScenePresenceAnimator that dereferences the class...Teravus Ovares (Dan Olivares)2009-11-301-0/+6
* Patch: Fix a bug in LAND animation when the TickCount wraps into negative num...OpenSim Master2009-11-251-2/+1
* * Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2009-11-251-6/+0
* * Attempt number 1 to stop the repeating crouch animation that sometimes happ...Teravus Ovares (Dan Olivares)2009-11-251-0/+6
* Formatting cleanup.Jeff Ames2009-11-231-11/+11
* refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-173-0/+766
* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-0/+185
* refactor: move most animation methods from ScenePresence into a new ScenePres...Justin Clark-Casey (justincc)2009-11-171-0/+388