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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
2012-03-22
3
-6
/
+6
*
Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
2012-03-21
3
-24
/
+79
*
Add method doc to SPA.Falling and use automatic private get property
Justin Clark-Casey (justincc)
2012-01-07
1
-13
/
+14
*
Fix bug where tapping home to stop falling would stop any avatar movement oth...
Justin Clark-Casey (justincc)
2012-01-07
1
-7
/
+6
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-12-08
1
-1
/
+1
*
For now, disable mechanism to limit avatar animation updates since this cause...
Justin Clark-Casey (justincc)
2011-12-03
1
-0
/
+5
*
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...
Justin Clark-Casey (justincc)
2011-12-03
1
-14
/
+12
*
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...
Justin Clark-Casey (justincc)
2011-12-03
1
-3
/
+8
*
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
2011-12-03
1
-8
/
+6
*
Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
2011-12-02
1
-1
/
+12
*
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2011-11-10
1
-6
/
+11
*
Remove some left over debug and reverse experimental reordering of ifs
Melanie
2011-11-05
1
-4
/
+2
*
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
2011-11-05
1
-86
/
+131
*
Animation-States Turning Left, Turning Right implemented/enabled
Pixel Tomsen
2011-10-04
1
-2
/
+6
*
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
1
-2
/
+8
*
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
/
+7
*
Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
2011-08-03
1
-2
/
+2
*
This seems to get rid of the stuck PREJUMP animation, as reported by Justin i...
Diva Canto
2010-12-13
1
-1
/
+8
*
Fixes the nudge movements!
Diva Canto
2010-12-11
1
-10
/
+1
*
Correct some script constants.
Melanie
2010-08-06
1
-1
/
+1
*
Reduce number of AvatarAnimations sent with large number of avatars
Robert Adams
2010-04-13
1
-6
/
+7
*
Changed asset CreatorID to a string
John Hurliman
2010-02-22
1
-1
/
+1
*
* Adds CreatorID to asset metadata. This is just the plumbing to support Crea...
John Hurliman
2010-02-22
1
-1
/
+1
*
Revolution is on the roll again! :)
Revolution
2010-02-14
1
-8
/
+5
*
* Fixes Sitting on the ground.
Teravus Ovares (Dan Olivares)
2009-12-30
1
-1
/
+4
*
* Makes forward and backward key reactions faster by responding to the NUDGE ...
Teravus Ovares (Dan Olivares)
2009-12-30
1
-1
/
+2
*
* Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."
Teravus Ovares (Dan Olivares)
2009-12-12
1
-1
/
+1
*
* Fix Inconsistent line ending style on ScenePresenceAnimator
Teravus Ovares (Dan Olivares)
2009-12-01
1
-3
/
+3
*
* Add a close method to the ScenePresenceAnimator that dereferences the class...
Teravus Ovares (Dan Olivares)
2009-11-30
1
-0
/
+6
*
Patch: Fix a bug in LAND animation when the TickCount wraps into negative num...
OpenSim Master
2009-11-25
1
-2
/
+1
*
* Reverting last commit.. because it just made it worse.
Teravus Ovares (Dan Olivares)
2009-11-25
1
-6
/
+0
*
* Attempt number 1 to stop the repeating crouch animation that sometimes happ...
Teravus Ovares (Dan Olivares)
2009-11-25
1
-0
/
+6
*
Formatting cleanup.
Jeff Ames
2009-11-23
1
-11
/
+11
*
refactor: move AvatarAnimations, BinBVHAnimation
Justin Clark-Casey (justincc)
2009-11-17
3
-0
/
+766
*
refactor: move AnimationSet
Justin Clark-Casey (justincc)
2009-11-17
1
-0
/
+185
*
refactor: move most animation methods from ScenePresence into a new ScenePres...
Justin Clark-Casey (justincc)
2009-11-17
1
-0
/
+388