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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
2013-11-30
1
-4
/
+13
*
Add TriggerScenePresenceUpdated events when an animation is added
Robert Adams
2013-06-11
2
-2
/
+8
*
Trigger OnScenePresenceUpdated when the avatar's animations change.
Robert Adams
2013-05-30
1
-3
/
+14
*
Add methods to Animation and AnimationSet for easier manipulation and
Robert Adams
2013-05-30
2
-0
/
+136
*
Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
2013-01-18
1
-5
/
+28
*
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2013-01-18
2
-5
/
+24
*
Revert "Prevent empty Anim Packs"
Melanie
2013-01-09
1
-12
/
+0
*
Revert "Fix sequence id fr default anim"
Melanie
2013-01-09
1
-1
/
+1
*
Fix sequence id fr default anim
Melanie
2013-01-08
1
-1
/
+1
*
Prevent empty Anim Packs
Melanie
2013-01-08
1
-0
/
+12
*
minor: Add commented out log lines to ScenePresenceAnimator for future debug ...
Justin Clark-Casey (justincc)
2012-12-14
1
-1
/
+10
*
Store and send the current movement animation state to a new sim on crossing
Melanie
2012-10-30
1
-0
/
+11
*
Separate LSL's notion of the default anim from the actually playing anims.
Melanie
2012-10-26
1
-2
/
+4
*
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...
Melanie
2012-10-26
1
-1
/
+1
*
Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...
nebadon
2012-10-25
1
-1
/
+1
*
Allow default animation to be stopped to be replaced with another one.
Melanie
2012-10-04
2
-16
/
+29
*
Stop explicitly closing and nulling out Animator in order to prevent NREs in ...
Justin Clark-Casey (justincc)
2012-07-19
1
-7
/
+1
*
Fixed: custom walking animations didn't stop when the avatar stopped walking.
Oren Hurvitz
2012-04-27
1
-6
/
+13
*
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Justin Clark-Casey (justincc)
2012-03-23
1
-1
/
+1
*
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
2012-03-22
3
-6
/
+6
*
Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
2012-03-21
3
-24
/
+79
*
Add method doc to SPA.Falling and use automatic private get property
Justin Clark-Casey (justincc)
2012-01-07
1
-13
/
+14
*
Fix bug where tapping home to stop falling would stop any avatar movement oth...
Justin Clark-Casey (justincc)
2012-01-07
1
-7
/
+6
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-12-08
1
-1
/
+1
*
For now, disable mechanism to limit avatar animation updates since this cause...
Justin Clark-Casey (justincc)
2011-12-03
1
-0
/
+5
*
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...
Justin Clark-Casey (justincc)
2011-12-03
1
-14
/
+12
*
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...
Justin Clark-Casey (justincc)
2011-12-03
1
-3
/
+8
*
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
2011-12-03
1
-8
/
+6
*
Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
2011-12-02
1
-1
/
+12
*
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2011-11-10
1
-6
/
+11
*
Remove some left over debug and reverse experimental reordering of ifs
Melanie
2011-11-05
1
-4
/
+2
*
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
2011-11-05
1
-86
/
+131
*
Animation-States Turning Left, Turning Right implemented/enabled
Pixel Tomsen
2011-10-04
1
-2
/
+6
*
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
1
-2
/
+8
*
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
/
+7
*
Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
2011-08-03
1
-2
/
+2
*
This seems to get rid of the stuck PREJUMP animation, as reported by Justin i...
Diva Canto
2010-12-13
1
-1
/
+8
*
Fixes the nudge movements!
Diva Canto
2010-12-11
1
-10
/
+1
*
Correct some script constants.
Melanie
2010-08-06
1
-1
/
+1
*
Reduce number of AvatarAnimations sent with large number of avatars
Robert Adams
2010-04-13
1
-6
/
+7
*
Changed asset CreatorID to a string
John Hurliman
2010-02-22
1
-1
/
+1
*
* Adds CreatorID to asset metadata. This is just the plumbing to support Crea...
John Hurliman
2010-02-22
1
-1
/
+1
*
Revolution is on the roll again! :)
Revolution
2010-02-14
1
-8
/
+5
*
* Fixes Sitting on the ground.
Teravus Ovares (Dan Olivares)
2009-12-30
1
-1
/
+4
*
* Makes forward and backward key reactions faster by responding to the NUDGE ...
Teravus Ovares (Dan Olivares)
2009-12-30
1
-1
/
+2
*
* Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."
Teravus Ovares (Dan Olivares)
2009-12-12
1
-1
/
+1
*
* Fix Inconsistent line ending style on ScenePresenceAnimator
Teravus Ovares (Dan Olivares)
2009-12-01
1
-3
/
+3
*
* Add a close method to the ScenePresenceAnimator that dereferences the class...
Teravus Ovares (Dan Olivares)
2009-11-30
1
-0
/
+6
*
Patch: Fix a bug in LAND animation when the TickCount wraps into negative num...
OpenSim Master
2009-11-25
1
-2
/
+1
*
* Reverting last commit.. because it just made it worse.
Teravus Ovares (Dan Olivares)
2009-11-25
1
-6
/
+0
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