Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Revert "Forward-port 0.6 fix" | Melanie | 2010-10-02 | 1 | -2/+2 | |
| | | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1. | |||||
* | Forward-port 0.6 fix | Melanie | 2010-09-30 | 1 | -2/+2 | |
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* | JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. | root | 2010-09-16 | 1 | -0/+9 | |
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* | Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -11/+0 | |
| | | | | No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately | |||||
* | Merged | John Hurliman | 2010-09-12 | 5 | -14/+14 | |
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| * | Formatting cleanup. | Jeff Ames | 2010-09-12 | 5 | -14/+14 | |
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* | | * Added ISimulationDataService and IEstateDataService | John Hurliman | 2010-09-12 | 2 | -1/+46 | |
|/ | | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings | |||||
* | Added a stub for ↵ | John Hurliman | 2010-09-12 | 1 | -0/+98 | |
| | | | | OpenSim.Services.Connectors.Simulation.SimulationDataServiceConnector | |||||
* | Fixed the naming mess around data connectors for simulation data | John Hurliman | 2010-09-11 | 2 | -2/+2 | |
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* | First pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 2010-09-10 | 1 | -2/+2 | |
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* | Add missing IDwellModule interface | Melanie | 2010-09-05 | 1 | -0/+37 | |
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* | Implements parcel media setting persistence and packet / CAPS handling | Jonathan Freedman | 2010-08-30 | 1 | -1/+2 | |
| | | | | | | properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | refactor: break out attachment position change code in ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -0/+8 | |
| | | | | | | Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions. | |||||
* | refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵ | Justin Clark-Casey (justincc) | 2010-08-25 | 1 | -0/+12 | |
| | | | | SceneObjectPartInventory | |||||
* | refactor: move Scene.PerformObjectBuy into BuySellModule | Justin Clark-Casey (justincc) | 2010-08-13 | 2 | -2/+48 | |
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* | refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵ | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -2/+1 | |
| | | | | same name | |||||
* | refactor: move more map tile generation code from scene to IWorldMapModule | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -1/+4 | |
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* | implement llClearPrimMedia() | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -0/+10 | |
| | | | | untested | |||||
* | implement llSetPrimMediaParams() | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -2/+12 | |
| | | | | Untested | |||||
* | Implement llGetPrimMediaParams() | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -0/+47 | |
| | | | | | Exposes method to get media entry via IMoapModule As yet untested. | |||||
* | Major attachments cleanup. Remove unused AttachObject ClientView method | Melanie | 2010-07-14 | 1 | -1/+1 | |
| | | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters | |||||
* | Remove useless quaternion parameter from AttachObject sig | Melanie Thielker | 2010-07-14 | 1 | -2/+2 | |
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* | Got rid of all hyperassets references. Also fixed accessing textures in ↵ | Diva Canto | 2010-07-04 | 2 | -38/+3 | |
| | | | | user's inventory in foreign grids. | |||||
* | Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵ | Diva Canto | 2010-07-04 | 1 | -0/+2 | |
| | | | | access to Notecards in user's inventory. | |||||
* | Change the way IRegionModule us referenced by IEmailModule to | Melanie Thielker | 2010-06-28 | 1 | -1/+1 | |
| | | | | allow later conversion to new style | |||||
* | * Added a new method to IMapImageGenerator for getting the map tile before ↵ | John Hurliman | 2010-06-11 | 1 | -0/+1 | |
| | | | | | | | it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API | |||||
* | add ability for load iar/save iar to take in arbitrary options | Justin Clark-Casey (justincc) | 2010-06-04 | 1 | -0/+29 | |
| | | | | not used for anything yet | |||||
* | Continuing refactor. Refactor DeRezObject to deal with multiple objects | Melanie Thielker | 2010-06-01 | 1 | -1/+1 | |
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* | Implements three new OSSL functions for parcel management: osParcelJoin ↵ | OpenSim Master | 2010-05-13 | 1 | -0/+3 | |
| | | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. | |||||
* | * Fixed spamming the assets table with map tiles. The tile image ID is now ↵ | Diva Canto | 2010-05-09 | 1 | -1/+1 | |
| | | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found. | |||||
* | Strip estate message sending out from the estate management module and | Melanie Thielker | 2010-05-04 | 2 | -13/+2 | |
| | | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module. | |||||
* | make the events more useful by providing the source region | Melanie Thielker | 2010-05-04 | 1 | -1/+1 | |
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* | Add events to the estate interface to let interested modules know of | Melanie Thielker | 2010-05-04 | 1 | -0/+5 | |
| | | | | changes to estate settings | |||||
* | Add a parameter to prim inventory update to prevent event firing | Melanie | 2010-04-27 | 1 | -0/+1 | |
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* | * Commenting SQLiteNG out of prebuild.xml, because it's making compile fail ↵ | Diva Canto | 2010-04-26 | 1 | -2/+2 | |
| | | | | | | in Windows. Justin: you forgot to add Mono.Sqlite.dll, and I can't figure out where to grab it from! * IRegionModule.cs wants to be committed too -- EOF. | |||||
* | add a comment about deprecating IRegionModule | dahlia | 2010-04-23 | 1 | -0/+3 | |
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* | All scripts are now created suspended and are only unsuspended when the object | Melanie | 2010-04-19 | 2 | -0/+9 | |
| | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable. | |||||
* | refactor: move DeatchObject() into the AttachmentsModule | Justin Clark-Casey (justincc) | 2010-04-17 | 1 | -0/+10 | |
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* | refactor: crudely move DetachSingleAttachmentToGround() over to the ↵ | Justin Clark-Casey (justincc) | 2010-04-16 | 1 | -0/+7 | |
| | | | | AttachmentsModule | |||||
* | refactor: crudely move the RezMultipleAttachments() method into the ↵ | Justin Clark-Casey (justincc) | 2010-04-16 | 1 | -0/+12 | |
| | | | | AttachmentsModule | |||||
* | Add --skip-assets option to load oar. | Justin Clark-Casey (justincc) | 2010-04-16 | 1 | -2/+10 | |
| | | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation. | |||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-04-01 | 1 | -0/+2 | |
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| * | Committing the LightShare code, which was developed by TomMeta of Meta7. | Melanie | 2010-03-31 | 1 | -0/+2 | |
| | | | | | | | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer. | |||||
* | | oops, add file missing from last commit | Justin Clark-Casey (justincc) | 2010-04-01 | 1 | -0/+73 | |
|/ | | | | refactor out redundant method from GroupsMessagingModule | |||||
* | replace recent IModule.GetGroup() with better GetGroupRecord(string name) | Justin Clark-Casey (justincc) | 2010-03-26 | 1 | -4/+10 | |
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* | minor: some debugging information and spacing changes to group module | Justin Clark-Casey (justincc) | 2010-03-25 | 1 | -1/+1 | |
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* | add get group by name method to IGroupsModule | Justin Clark-Casey (justincc) | 2010-03-25 | 1 | -3/+26 | |
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* | First stage of the new interactive region creation. This will allow creation | Melanie | 2010-03-23 | 1 | -0/+6 | |
| | | | | | | | of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL. | |||||
* | Remove the reading of estate_settings.xml and the associated processing of | Melanie | 2010-03-22 | 1 | -1/+1 | |
| | | | | | defaults. Adding code to facilitate estate creation / managemment as part of first time start up | |||||
* | refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵ | Justin Clark-Casey (justincc) | 2010-03-12 | 1 | -2/+16 | |
| | | | | AttachmentsModule |