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* Create the structure of classes and interfaces to replace the cruft thatMelanie2011-01-291-0/+2
| | | | is in the land management module today
* Add the prim count interfacesMelanie2011-01-281-0/+53
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* Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-1/+1
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* Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie2011-01-281-0/+1
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* When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)2011-01-271-1/+4
| | | | | | | | parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
* Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)2011-01-271-0/+5
| | | | | | of merged. The --merge switch will still merge the old and new land parcelling.
* Add some comments on ILandObject.StartPoint and EndPointJustin Clark-Casey (justincc)2011-01-261-0/+10
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* Implement command "land show". This shows all the parcels on the currently ↵Justin Clark-Casey (justincc)2011-01-261-0/+4
| | | | | | selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
* Removed unused code -- this was the previous version of UDP texture sending, ↵Diva Canto2010-12-231-58/+0
| | | | which now lives entirely in LindenUDP space.
* Make prim inventories a bit more saneMelanie2010-12-211-7/+0
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-12-141-1/+1
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| * Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2010-12-131-1/+1
| | | | | | | | | | | | | | Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
* | reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being ↵Justin Clark-Casey (justincc)2010-12-141-6/+9
|/ | | | | | used by a 3rd party region module and contains non-obvious attachment specific code There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-11-251-0/+39
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| * Implement the restart moduleMelanie2010-11-251-1/+1
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| * Adding the skeleton for the restart moduleMelanie2010-11-241-0/+39
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* | WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵Diva Canto2010-11-251-0/+1
|/ | | | capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
* Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto2010-11-211-0/+13
| | | | | | | Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-162-6/+16
| | | | | | | save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
* Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2010-11-032-0/+2
| | | | from a region and allow normal day cycles to be reestablished
* Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim2010-10-291-0/+39
| | | | | send in the scene presence constructor... need to figure this out later.
* Major refactoring of appearance handling.Master ScienceSim2010-10-201-38/+0
| | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* Made OARs use the new serialization procedure. (TPs/crossings still on the ↵Diva Canto2010-10-152-3/+4
| | | | old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
* Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie2010-10-061-1/+1
| | | | functional
* Add the view generating method to the image generator interfaceMelanie2010-10-051-0/+2
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* Initial port of the Warp3D map tile rendererMelanie2010-10-031-2/+2
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* Reapplying the parts of the prior revert that were not derived from theMelanie2010-10-021-2/+2
| | | | original patch
* Revert "Forward-port 0.6 fix"Melanie2010-10-021-2/+2
| | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
* Forward-port 0.6 fixMelanie2010-09-301-2/+2
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* JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-0/+9
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* Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2010-09-131-11/+0
| | | | No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
* MergedJohn Hurliman2010-09-125-14/+14
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| * Formatting cleanup.Jeff Ames2010-09-125-14/+14
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-122-1/+46
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Added a stub for ↵John Hurliman2010-09-121-0/+98
| | | | OpenSim.Services.Connectors.Simulation.SimulationDataServiceConnector
* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-112-2/+2
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-2/+2
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* Add missing IDwellModule interfaceMelanie2010-09-051-0/+37
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* Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2010-08-301-1/+2
| | | | | | properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
* refactor: break out attachment position change code in ↵Justin Clark-Casey (justincc)2010-08-261-0/+8
| | | | | | Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions.
* refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵Justin Clark-Casey (justincc)2010-08-251-0/+12
| | | | SceneObjectPartInventory
* refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2010-08-132-2/+48
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* refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵Justin Clark-Casey (justincc)2010-08-131-2/+1
| | | | same name
* refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)2010-08-131-1/+4
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* implement llClearPrimMedia()Justin Clark-Casey (justincc)2010-07-261-0/+10
| | | | untested
* implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-2/+12
| | | | Untested
* Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-0/+47
| | | | | Exposes method to get media entry via IMoapModule As yet untested.
* Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-141-1/+1
| | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
* Remove useless quaternion parameter from AttachObject sigMelanie Thielker2010-07-141-2/+2
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* Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto2010-07-042-38/+3
| | | | user's inventory in foreign grids.