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* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-311-0/+13
| | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
* documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
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* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵SignpostMarv2012-10-291-0/+3
| | | | LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
* shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv2012-10-291-1/+1
| | | | specifies a UUID rather than a string
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-0/+15
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* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-4/+5
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* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-2/+2
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* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+11
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* transposing preload sound onto sound moduleSignpostMarv2012-10-291-0/+10
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* transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+6
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* documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
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* formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
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* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-1/+1
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* making the max distance for sounds to be heard from their origin a ↵SignpostMarv2012-10-291-0/+2
| | | | configurable option exposed via a public field on ISoundModule (with private setter in the implementation)
* refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field ↵SignpostMarv2012-10-261-2/+1
| | | | with a private setter
* adding ability for listeners to be filtered by regular expressions and a ↵SignpostMarv2012-10-261-0/+25
| | | | general-purpose function to see if a given string matches a given regex
* Formatting and casing correction in WorldCommModule, trailing new line in ↵SignpostMarv2012-10-261-1/+1
| | | | OSSL to get git diff to not complain
* Add number of inventory items to information displayed via "show part" ↵Justin Clark-Casey (justincc)2012-10-181-3/+11
| | | | console command
* minor: Add missing license information from the top of IUserManagementJustin Clark-Casey (justincc)2012-10-051-1/+28
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* implementing osDropAttachment & osDropAttachmentAtSignpostMarv2012-10-021-0/+9
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* Documentation of IScriptModuleComms.RegisterConstant and ↵SignpostMarv2012-09-171-1/+18
| | | | | | IScriptModuleComms.LookupModConstant Signed-off-by: Melanie <melanie@t-data.com>
* Implementing ability to register script constants and invocations on a ↵SignpostMarv2012-09-171-0/+23
| | | | region module automatically
* Support multi-region OAR filesOren Hurvitz2012-09-141-0/+5
| | | | Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
* Allow an incoming identifier to be specified for a JsonStore.Mic Bowman2012-09-111-1/+1
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* If reusing dynamic textures, do not reuse small data length textures that ↵Justin Clark-Casey (justincc)2012-09-061-3/+54
| | | | | | | | | fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
* adding support for static method script invocationsSignpostMarv2012-08-311-2/+9
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* adding documentation to script invokation methodsSignpostMarv2012-08-311-0/+22
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* This partially implements the LSL function to set the responseMic Bowman2012-08-291-0/+2
| | | | | | | | type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty.
* Add experimental DynamicTextureModule.ReuseTextures flag, currently only ↵Justin Clark-Casey (justincc)2012-08-281-1/+13
| | | | | | | | | | | configurable on compile. Disabled (status quo) by default. This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours. This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web). This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures. A downside is that this stops expiry of old temporary dynamic textures from the cache, Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
* Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). ↵Justin Clark-Casey (justincc)2012-08-281-1/+1
| | | | Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method.
* Add a skeleton for a name value storage associated with regionsMelanie2012-08-152-0/+11
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* Allow the use of the region debug console found in recent viewers. This consoleMelanie2012-08-141-0/+39
| | | | | | | will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console.
* Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-141-1/+1
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* Adds support to ScriptModuleComms for region modules to exportMic Bowman2012-07-311-0/+4
| | | | constants to the script engine.
* Remove duplicated IScenePresence.PresenceType. This is already in ↵Justin Clark-Casey (justincc)2012-07-271-2/+0
| | | | | | ISceneAgent.PresenceType from which IScenePresence inherits. No other code changes required.
* Change attachment handling to remove object from the scene first as perMelanie2012-07-232-2/+4
| | | | | | justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value.
* Perform other region ready actions even if simulator is configured to leave ↵Justin Clark-Casey (justincc)2012-07-181-1/+10
| | | | logins disabled on startup.
* Revert "Fix script "Running" behavior"Melanie2012-07-161-2/+0
| | | | | | A better solution using the already present flags must be found. This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.
* Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-111-1/+1
| | | | This currently only does a relatively crude check for a ScriptState node in the serialized xml
* When an attachment is detached to inv or derezzed, stop the scripts, update ↵Justin Clark-Casey (justincc)2012-07-101-2/+13
| | | | | | the known item with script state still in the script engine and then remove the scripts. This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
* Mantis 6063 osNpcTouch.Talun2012-07-061-0/+8
| | | | Allow NPCS to touch obects.
* Add preservation of running state of scripts when drag-copying.Melanie2012-07-011-1/+3
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* Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG ↵Justin Clark-Casey (justincc)2012-06-282-3/+7
| | | | | | | directly instead of an item ID to then shuffle through attachments, saving CPU busywork. Almost all callers already had the sog to hand. Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
* refactor: Move ScenePresence <-> AgentData attachments copying code into ↵Justin Clark-Casey (justincc)2012-06-272-0/+20
| | | | AttachmentsModule.
* When attachments are being saved and deleted for a closing root agent, ↵Justin Clark-Casey (justincc)2012-06-251-3/+8
| | | | | | delete first to avoid a hud race condition with update threads. If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
* Fix script "Running" behaviorBlueWall2012-06-231-0/+2
| | | | Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057
* Log how many scripts are candidates for starting and how many are actually ↵Justin Clark-Casey (justincc)2012-06-201-3/+16
| | | | | | started. Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
* refactor: replace LSL_Api.InventoryKey(string) largely with ↵Justin Clark-Casey (justincc)2012-05-261-0/+13
| | | | | | SceneObjectPartInventory.GetInventoryItem(string) Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
* Stop it being possible for an agent to teleport back to its source region ↵Justin Clark-Casey (justincc)2012-05-251-1/+1
| | | | | | | | | before the source region has finished cleaning up old agent data and structures. If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states. To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp). This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up. Tested on standalone, grid and with v1 and v3 clients.
* If an agent is still registered as 'in transit' by the source region, don't ↵Justin Clark-Casey (justincc)2012-05-241-0/+7
| | | | | | | | | | | | allow an immediate teleport back. This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence. This is rare in viewers but much more possible via scripting or region module. However, more needs to be done since virtually all clean up happens after the transit flag is cleared . Possibly need to add a 'cleaning up' state to in transit. This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists. Changes were also required in LocalSimulationConnector. Tested in standalone, grid and with local and remote region crossings with attachments.