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authorSignpostMarv2012-10-05 15:16:30 +0100
committerJustin Clark-Casey (justincc)2012-10-29 23:38:58 +0000
commita68e2fe1692a7611c58f774ac5b94c4298343433 (patch)
treea26fdba2a74fc1579a9dab1eed79773a4d7567b7 /OpenSim/Region/Framework/Interfaces
parenttransposing stop sound into sound module (diff)
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transposing preload sound onto sound module
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index 45219ed..0f65763 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -74,5 +74,15 @@ namespace OpenSim.Region.Framework.Interfaces
74 /// </summary> 74 /// </summary>
75 /// <param name="objectID">Sound source ID</param> 75 /// <param name="objectID">Sound source ID</param>
76 void StopSound(UUID objectID); 76 void StopSound(UUID objectID);
77
78 /// <summary>
79 /// Preload sound to viewers within range.
80 /// </summary>
81 /// <param name="soundID">Sound asset ID</param>
82 /// <param name="objectID">Sound source ID</param>
83 /// <param name="radius">
84 /// Radius used to determine which viewers should preload the sound.
85 /// </param>
86 void PreloadSound(UUID soundID, UUID objectID, float radius);
77 } 87 }
78} \ No newline at end of file 88} \ No newline at end of file