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path: root/OpenSim/Region/Framework/Interfaces/ITerrain.cs (follow)
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* When the generate map command is given, generate the map.onefang2019-08-221-0/+1
| | | | The month check seems a bit dodgy, but I'll let it ride for now.
* Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie2010-10-061-1/+1
| | | | functional
* Add the view generating method to the image generator interfaceMelanie2010-10-051-0/+2
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* Initial port of the Warp3D map tile rendererMelanie2010-10-031-2/+2
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* * Added a new method to IMapImageGenerator for getting the map tile before ↵John Hurliman2010-06-111-0/+1
| | | | | | | it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+78
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!