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path: root/OpenSim/Region/Framework/Interfaces/ITerrain.cs (unfollow)
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2019-08-22When the generate map command is given, generate the map.onefang1-0/+1
The month check seems a bit dodgy, but I'll let it ride for now.
2010-10-06Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie1-1/+1
functional
2010-10-05Add the view generating method to the image generator interfaceMelanie1-0/+2
2010-10-03Initial port of the Warp3D map tile rendererMelanie1-2/+2
2010-06-11* Added a new method to IMapImageGenerator for getting the map tile before ↵John Hurliman1-0/+1
it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-04-15* Quick patch before I start on a bigger projectAdam Frisby1-2/+2
* Renamed ITerrainTemp to IMapImageGenerator * Renamed WriteJpegImage to WriteJpeg2000Image to better reflect it's function.
2008-03-29Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW1-0/+5
sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-2/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-0/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-10-05getting all our line endings consistant againSean Dague1-7/+7
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-8/+8
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague1-46/+46
2007-08-30Added some place holder classes for various modules.MW1-0/+46
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.