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path: root/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs (follow)
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* Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)2011-09-061-1/+1
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* In SceneViewer, introduce an IsEnabled flag and perform Close() under an ↵Justin Clark-Casey (justincc)2011-09-061-1/+10
| | | | m_pendingObjects lock in order to avoid the race condition seen by danbanner in http://opensimulator.org/mantis/view.php?id=5669
* New command: show pending-objectsDiva Canto2011-02-061-0/+1
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* Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-151-1/+0
| | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* Update svn properties, add copyright header, formatting cleanup.Jeff Ames2009-06-291-1/+28
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* Update svn properties.Jeff Ames2009-06-271-14/+14
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* Extracted the code that handles the sending of prim updates to the client, ↵MW2009-06-261-0/+14
from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]