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My fork of OpenSim for IG and MG, called SledjChisl.
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IScenePresence.cs
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*
Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgen...
Justin Clark-Casey (justincc)
2012-07-27
1
-2
/
+0
*
Change attachment handling to remove object from the scene first as per
Melanie
2012-07-23
1
-1
/
+3
*
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG direct...
Justin Clark-Casey (justincc)
2012-06-28
1
-0
/
+4
*
refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...
Justin Clark-Casey (justincc)
2012-06-27
1
-0
/
+6
*
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
2011-12-08
1
-21
/
+1
*
comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
2011-09-12
1
-1
/
+1
*
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
2011-09-12
1
-0
/
+8
*
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
1
-0
/
+5
*
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
1
-2
/
+15
*
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
1
-2
/
+5
*
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-0
/
+11
*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-0
/
+56