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path: root/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs (follow)
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-0/+2
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* refactor: Move "friends show cache" console command out into separate ↵Justin Clark-Casey (justincc)2012-03-301-4/+21
| | | | | | FriendsCommandsModule. Expose required methods on IFriendsModule. Rename GetFriends() -> GetFriendsFromCache() for self-documentation
* Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)2012-03-301-2/+22
| | | | | | | for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
* Add test for removing a friendship.Justin Clark-Casey (justincc)2011-11-141-0/+11
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* Improved method doc for AddFriend() - it actually does set up a two-way ↵Justin Clark-Casey (justincc)2011-11-141-5/+2
| | | | | | relationship. Rename IFriendsModule.AddFriend() to AddFriendship()
* Add test for adding a friend whilst onlineJustin Clark-Casey (justincc)2011-11-141-0/+14
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* Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto2011-05-211-1/+1
| | | | FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
* Change friends to handle offers as it was originally designed. This mayMelanie2010-03-011-13/+0
| | | | need to be changed in SQLite & MSSQL as well
* Initial Online friends notification seems to be working reliably now. All ↵Diva Canto2010-02-281-0/+1
| | | | this needs more testing, but everything is there.
* Finally cutting the gordian knot. Friends needs to be both a module and aMelanie2010-02-041-9/+0
| | | | | service, and never the twain shall meet. This finally opens up the path to a working friends implementation
* Some interface and data structure changes, add the missing method in friendsMelanie2010-02-041-0/+9
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* Change a member of the friendslist module to better reflect the client sideMelanie2010-01-191-1/+1
| | | | | data storage paradigm of the friends list and avoid repeated, unneccessary fetches of the entire friends list.
* Change the permissions module to use the friend list cache already in theMelanie2009-11-051-0/+2
| | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched.
* Formatting cleanup.Jeff Ames2009-10-011-3/+3
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+49
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!