Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Some interface and data structure changes, add the missing method in friends | Melanie | 2010-02-04 | 1 | -0/+9 |
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* | Change a member of the friendslist module to better reflect the client side | Melanie | 2010-01-19 | 1 | -1/+1 |
| | | | | | data storage paradigm of the friends list and avoid repeated, unneccessary fetches of the entire friends list. | ||||
* | Change the permissions module to use the friend list cache already in the | Melanie | 2009-11-05 | 1 | -0/+2 |
| | | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched. | ||||
* | Formatting cleanup. | Jeff Ames | 2009-10-01 | 1 | -3/+3 |
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* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | This changeset is the step 1 of 2 in refactoring | Dr Scofield | 2009-02-06 | 1 | -0/+49 |
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx! |