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path: root/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs (follow)
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* Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie2012-09-041-2/+2
* Merge branch 'master' into careminsterMelanie2012-05-271-0/+7
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| * Stop it being possible for an agent to teleport back to its source region bef...Justin Clark-Casey (justincc)2012-05-251-1/+1
| * If an agent is still registered as 'in transit' by the source region, don't a...Justin Clark-Casey (justincc)2012-05-241-0/+7
* | Merge branch 'master' into careminsterMelanie2012-05-021-3/+13
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| * refactor: Split most of EntityTransferModule.Teleport() into its same region ...Justin Clark-Casey (justincc)2012-05-011-4/+33
* | Implement region crossing of sitting avatars. Edit mode and llSetPos workMelanie2012-02-141-0/+7
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-091-0/+3
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| * HG lures working! Friends can offer friends HG teleports via the profile. WAR...Diva Canto2011-05-271-0/+3
| * Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-1/+1
* | Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-1/+1
* | Kick the user from the region in the circumstance that the TP home failed - O...meta72010-08-301-1/+1
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* HG 1.5 is in place. Tested in standalone only.Diva Canto2010-01-281-0/+5
* * Fixed misspelling of field in GridServiceDiva Canto2010-01-181-0/+3
* Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto2010-01-161-0/+2
* Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects...Diva Canto2010-01-151-0/+50