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My fork of OpenSim for IG and MG, called SledjChisl.
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IDynamicTextureManager.cs
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*
Dump OpenSim 0.9.0.1 into it's own branch.
onefang
2019-05-19
1
-16
/
+10
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If reusing dynamic textures, do not reuse small data length textures that fal...
Justin Clark-Casey (justincc)
2012-09-06
1
-3
/
+54
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Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...
Justin Clark-Casey (justincc)
2012-08-28
1
-1
/
+13
*
Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...
Justin Clark-Casey (justincc)
2012-08-28
1
-1
/
+1
*
Formatting cleanup.
Jeff Ames
2010-02-15
1
-1
/
+1
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add some method doc to IDynamicTextureManager
Justin Clark-Casey (justincc)
2010-02-08
1
-2
/
+59
*
minor: very minor formatting change
Justin Clark-Casey (justincc)
2009-11-16
1
-2
/
+0
*
From: Alan Webb <alan_webb@us.ibm.com>
Dr Scofield
2009-06-09
1
-2
/
+4
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
/
+1
*
From: Alan Webb <alan_webb@us.ibm.com>
Dr Scofield
2009-05-22
1
-0
/
+4
*
From: Christopher Yeoh <yeohc@au1.ibm.com>
Sean Dague
2009-02-18
1
-0
/
+4
*
This changeset is the step 1 of 2 in refactoring
Dr Scofield
2009-02-06
1
-0
/
+58