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path: root/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs (follow)
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* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-011-3/+3
| | | | with namespaces.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-2/+3
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-27/+27
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* Converted logging to use log4net.Jeff Ames2008-02-051-5/+7
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Optimized usingslbsa712007-12-271-1/+1
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-3/+3
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* * Diuerse beavtificatemslbsa712007-11-011-2/+2
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* * Optimized usingslbsa712007-10-301-13/+13
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-1/+1
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-2/+2
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-221-2/+2
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* changes to pass nini config object to the modules that getSean Dague2007-10-191-148/+149
| | | | | | loaded so that they may read out any bits they are interested in
* * Gave ModuleLoader some good lovin'lbsa712007-10-101-148/+148
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* getting all our line endings consistant againSean Dague2007-10-051-148/+148
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* * Deleted unused RegionManager.cslbsa712007-09-191-3/+0
| | | | | * Deleted unused ModuleAPIMethod's
* * 'Use format string' ftwlbsa712007-09-191-131/+132
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* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-18/+25
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-171-143/+143
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* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Some work on Module loading/management.MW2007-09-041-5/+10
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Various small changes (some likely to be removed again soon)MW2007-08-291-5/+5
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* Taken the old scripting engine out of Region.Environment and moved it into a ↵MW2007-08-281-0/+138
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)