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authorJeff Ames2008-02-05 19:44:27 +0000
committerJeff Ames2008-02-05 19:44:27 +0000
commit6ed5283bc06a62f38eb517e67b975832b603bf61 (patch)
treee5f635018789b73a99ddeca0883a68368fa5eece /OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
parentCut down on the number of packets sent during terraforming. Terraforming shou... (diff)
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Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
Diffstat (limited to 'OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs')
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs12
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
index d080ab8..6c2d940 100644
--- a/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
@@ -38,6 +38,8 @@ namespace OpenSim.Region.ExtensionsScriptModule
38{ 38{
39 public class ScriptManager : IRegionModule, IExtensionScriptModule 39 public class ScriptManager : IRegionModule, IExtensionScriptModule
40 { 40 {
41 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
42
41 private readonly List<IScript> scripts = new List<IScript>(); 43 private readonly List<IScript> scripts = new List<IScript>();
42 private Scene m_scene; 44 private Scene m_scene;
43 private readonly Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); 45 private readonly Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
@@ -48,12 +50,12 @@ namespace OpenSim.Region.ExtensionsScriptModule
48 { 50 {
49 ScriptInfo scriptInfo = new ScriptInfo(m_scene); 51 ScriptInfo scriptInfo = new ScriptInfo(m_scene);
50 // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. 52 // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
51 MainLog.Instance.Verbose("SCRIPT", "Loading " + script.Key); 53 m_log.Info("[SCRIPT]: Loading " + script.Key);
52 script.Value.Initialise(scriptInfo); 54 script.Value.Initialise(scriptInfo);
53 scripts.Add(script.Value); 55 scripts.Add(script.Value);
54 } 56 }
55 57
56 MainLog.Instance.Verbose("SCRIPT", string.Format("Finished loading {0} script(s)", compiledscripts.Count)); 58 m_log.Info("[SCRIPT]: " + string.Format("Finished loading {0} script(s)", compiledscripts.Count));
57 } 59 }
58 60
59 public ScriptManager() 61 public ScriptManager()
@@ -71,7 +73,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
71 73
72 public void Initialise(Scene scene, IConfigSource config) 74 public void Initialise(Scene scene, IConfigSource config)
73 { 75 {
74 MainLog.Instance.Verbose("SCRIPTMODULE", "Initialising Extensions Scripting Module"); 76 m_log.Info("[SCRIPTMODULE]: Initialising Extensions Scripting Module");
75 m_scene = scene; 77 m_scene = scene;
76 78
77 m_scene.RegisterModuleInterface<IExtensionScriptModule>(this); 79 m_scene.RegisterModuleInterface<IExtensionScriptModule>(this);
@@ -118,14 +120,14 @@ namespace OpenSim.Region.ExtensionsScriptModule
118 break; 120 break;
119 121
120 default: 122 default:
121 MainLog.Instance.Error("Unknown script command"); 123 m_log.Error("Unknown script command");
122 break; 124 break;
123 } 125 }
124 } 126 }
125 127
126 public bool AddPreCompiledScript(IScript script) 128 public bool AddPreCompiledScript(IScript script)
127 { 129 {
128 MainLog.Instance.Verbose("SCRIPT", "Loading script " + script.Name); 130 m_log.Info("[SCRIPT]: Loading script " + script.Name);
129 ScriptInfo scriptInfo = new ScriptInfo(m_scene); 131 ScriptInfo scriptInfo = new ScriptInfo(m_scene);
130 // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. 132 // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
131 script.Initialise(scriptInfo); 133 script.Initialise(scriptInfo);