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* Merge branch 'master' into presence-refactorMelanie2010-02-151-0/+2
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| * Revolution is on the roll again! :)Revolution2010-02-141-0/+2
| * * Fix Endlines in MyNpcCharacter.csTeravus Ovares (Dan Olivares)2010-01-261-9/+9
* | * HGGridConnector is no longer necessary.Diva Canto2010-01-291-10/+14
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* Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie2010-01-091-1/+1
* Adds IClientAPI voids for GroupProposals.Revolution2010-01-081-1/+9
* Fixes the newly added packets as per Melanie's request.Revolution2010-01-071-10/+10
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-18/+18
* Adds tons of packets.Revolution2009-12-311-0/+32
* Add AvatarInterestsReplyMelanie2009-12-261-0/+4
* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-051-0/+1
* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-041-0/+1
* Merge branch 'master' into vehiclesMelanie2009-10-221-21/+7
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| * Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman2009-10-171-0/+4
| * Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman2009-10-151-23/+5
* | Merge branch 'master' into vehiclesMelanie2009-10-151-1/+6
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| * * Consolidated adding / removing ClientManager IClientAPIs to two places in S...John Hurliman2009-10-131-0/+5
| * * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...John Hurliman2009-10-131-1/+1
* | Fix build breakMelanie2009-10-051-1/+1
* | Merge branch 'master' into vehiclesMelanie2009-10-021-0/+4
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| * Merge branch 'master' into diva-texturesMelanie2009-10-021-1/+1
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| * | Add RebakeAvatarTexturesPacket to the client viewMelanie2009-09-301-0/+4
* | | Merge branch 'master' into vehiclesMelanie2009-10-021-1/+2
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| * | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of...Melanie2009-10-021-1/+1
* | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of...Melanie2009-10-021-1/+0
* | | Fix a merge conflictMelanie2009-10-011-1/+1
* | | Merge branch 'master' into vehiclesMelanie2009-10-011-1/+1
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-09-301-1/+1
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| | * | Formatting cleanup.Jeff Ames2009-10-011-1/+1
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| * | * Adding Scale to EntityBase * Fixing the incorrect initialization of EntityB...John Hurliman2009-09-161-1/+1
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* | Commit initial version of KittoFlora's vehicle changesopensim2009-09-301-1/+5
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* SceneObjectGroup cleanup. Removes the default constructor and unnecessary nul...John Hurliman2009-09-161-4/+0
* Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ...Adam Johnson2009-08-161-0/+1
* * Created a way that the OpenSimulator scene can ask the physics scene to do ...Teravus Ovares2009-07-191-0/+5
* fixed the bug where changing the rotation of a selection of prims in a linkse...MW2009-07-171-0/+1
* Restore the functionality that was removed in r9928. This lets the loadMelanie Thielker2009-07-011-0/+5
* From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2009-06-191-1/+1
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-016-6/+6
* * Upped version number to 0.6.5lbsa712009-05-251-3/+3
* Send the owner name, not the client name on SendDialog.Homer Horwitz2009-05-161-1/+1
* Paving the way for syncing group permissions across a gridMelanie Thielker2009-05-121-0/+4
* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-041-0/+4
* Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker2009-04-301-1/+1
* Add PlacesQuery packetMelanie Thielker2009-04-201-0/+2
* Correctly flag group owned prims in the land prim listMelanie Thielker2009-04-161-1/+1
* Fix build break and change some groups interfacesMelanie Thielker2009-04-161-1/+1
* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-0/+1
* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-141-0/+2
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-0/+3
* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-071-0/+1