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* Sculpted Prims should now work. MW2007-07-181-0/+2
* * Added a FileSystemObject to SimpleApplbsa712007-07-182-3/+54
* * renamed MySceneObject to CpuCounterObjectlbsa712007-07-172-3/+3
* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-174-39/+9
* * debugged quite a lot of db-related strangeness and various refactoring goofslbsa712007-07-171-10/+7
* * RegionApplicationBase restructuring now completelbsa712007-07-162-47/+24
* * Trimmed a few hundred warnings off SimpleApp.Adam Frisby2007-07-161-0/+4
* * And yet more restructuring of startup sequence...lbsa712007-07-161-14/+15
* * Reset IP in SimpleApp back to localhostAdam Frisby2007-07-161-1/+1
* * Fixed SimpleAppAdam Frisby2007-07-161-2/+3
* * SimpleApp's IP address is slightly less hard coded (now reading from a hard...Adam Frisby2007-07-161-3/+5
* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-161-29/+35
* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-161-1/+1
* *Renamed ParcelManager to LandManagermingchen2007-07-161-1/+1
* * working on RegionApplicationBaselbsa712007-07-161-1/+1
* changed to native line ending encodingSean Dague2007-07-165-478/+478
* *Trunk compiles nowmingchen2007-07-162-2/+3
* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-0/+1
* Couple of small changes to NPC test character.MW2007-07-151-9/+15
* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-152-8/+14
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleAp...MW2007-07-153-9/+217
* Removed the reference to ClientManager from scene, as scene really shouldn't ...MW2007-07-152-3/+3
* Removed reference to Scene EventManager from primitive. In its place, primiti...MW2007-07-151-36/+1
* * Added loading methods for NullStorage.Adam Frisby2007-07-152-3/+7
* *Removed ParcelManager from SceneObject and Primitive and replaced with event...mingchen2007-07-142-3/+3
* * SimpleApp finally doing something fun. :)lbsa712007-07-141-12/+12
* * Worked some more on SimpleApplbsa712007-07-144-126/+77
* Set up parcel manager and the master avatar in SimpleApp.MW2007-07-143-78/+67
* * encapsulated some public fieldslbsa712007-07-141-2/+2
* * Apparently, we need to tell ParcelManager that there is no parcels.lbsa712007-07-141-0/+3
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-143-6/+110
* * I want to commit too!lbsa712007-07-132-20/+2
* Changed simpleApp to use basic physics.MW2007-07-131-1/+4
* Shouldn't be needing explicitly adding login xmlrpclbsa712007-07-131-2/+0
* One of these days i WILL have my pulsating cube!lbsa712007-07-133-14/+7
* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape inste...lbsa712007-07-131-1/+1
* Gird mode in sugilite should now work in so far as you should be able to logi...MW2007-07-101-2/+2
* * some follow up renaming of members et c.lbsa712007-07-092-3/+3
* * Introduced ClientManager for great justice.lbsa712007-07-091-1/+1
* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-1/+1
* * By popular demand, all generated build files are now deleted. Somebody shou...lbsa712007-07-082-235/+0
* * Updating prebuildAdam Frisby2007-07-082-3/+3
* *Fixed 2 small references to localhost which has some conflicts when resolving.mingchen2007-07-061-1/+1
* *Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)mingchen2007-07-052-3/+3
* * re-fixed the utf-16 bug in xmlRpcResponse serializationlbsa712007-07-042-56/+2
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-034-33/+19
* * Completed conceptual LlsdMethod - everything resides in SimpleApp pending g...lbsa712007-07-035-23/+70
* * Added conceptual LlsdMethod Demo to SimpleApp (work in progress)lbsa712007-07-023-0/+14
* * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712007-07-023-9/+2
* * removed try-catchall from scene constructorlbsa712007-07-012-0/+11