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path: root/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs (follow)
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* * Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey2008-11-101-9/+9
* * Stop requiring local ids in the SOG constructors.Justin Clarke Casey2008-11-071-9/+9
* * Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey2008-11-071-2/+0
* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-071-1/+1
* * refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey2008-11-061-13/+11
* * refactor: rename SendKiPrimitive to SendKillObject since this appears more ...Justin Clarke Casey2008-10-141-2/+2
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-27/+27
* Formatting cleanup.Jeff Ames2008-08-181-2/+0
* * Refactor: Collapse some multiple remove object pathsJustin Clarke Casey2008-05-241-1/+1
* * Refactor: Change previous commits Object methods to SceneObject methods ins...Justin Clarke Casey2008-05-241-1/+1
* * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ...Justin Clarke Casey2008-05-241-1/+1
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-051-2/+2
* Formatting cleanup.Jeff Ames2008-03-181-27/+26
* Update svn properties.Jeff Ames2008-03-141-136/+136
* * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModulelbsa712008-03-131-0/+137