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path: root/OpenSim/Region/Examples/SimpleApp/Program.cs (follow)
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* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-1/+1
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* * Got SimpleApp working againlbsa712007-08-081-1/+4
| | | | | * Minor shape koncept experiments
* * SimpleApp works again:lbsa712007-08-061-4/+1
| | | | | | | | | | | * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes
* * Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby2007-07-241-1/+1
| | | | projects combined, all 'never used' things)
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-2/+3
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Fixed an config issue (log not initialized in RegionInfo config)lbsa712007-07-201-0/+5
| | | | | * Added LineInfo stacktrace parser to LogBase (not used yet though)
* * Added a FileSystemObject to SimpleApplbsa712007-07-181-3/+23
| | | | | | * Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
* * renamed MySceneObject to CpuCounterObjectlbsa712007-07-171-1/+1
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* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-1/+2
| | | | | * Refactored a lot of m_* and public -> wrappers
* * debugged quite a lot of db-related strangeness and various refactoring goofslbsa712007-07-171-10/+7
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* * RegionApplicationBase restructuring now completelbsa712007-07-161-46/+23
| | | | | * Still has some weird bug in SimpleApp though.
* * And yet more restructuring of startup sequence...lbsa712007-07-161-14/+15
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* * Reset IP in SimpleApp back to localhostAdam Frisby2007-07-161-1/+1
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* * Fixed SimpleAppAdam Frisby2007-07-161-2/+3
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* * SimpleApp's IP address is slightly less hard coded (now reading from a ↵Adam Frisby2007-07-161-3/+5
| | | | hard coded var vs lots of use of "127.0.0.1")
* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-161-29/+35
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-161-1/+1
| | | | | *Added missing files (I hope)
* *Renamed ParcelManager to LandManagermingchen2007-07-161-1/+1
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* * working on RegionApplicationBaselbsa712007-07-161-1/+1
| | | | | * Renamed PhysicsManager to PhysicsPluginManager because it is.
* changed to native line ending encodingSean Dague2007-07-161-126/+126
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* *Trunk compiles nowmingchen2007-07-161-1/+1
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-0/+1
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-151-3/+6
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* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-151-5/+20
| | | | simpleApp), to try out a basic test npc character(/class).
* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-151-1/+1
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* Removed reference to Scene EventManager from primitive. In its place, ↵MW2007-07-151-36/+1
| | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
* * Added loading methods for NullStorage.Adam Frisby2007-07-151-1/+3
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* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-141-1/+1
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* * Worked some more on SimpleApplbsa712007-07-141-25/+25
| | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
* Set up parcel manager and the master avatar in SimpleApp.MW2007-07-141-17/+14
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* * Apparently, we need to tell ParcelManager that there is no parcels.lbsa712007-07-141-0/+3
| | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-4/+10
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* * I want to commit too!lbsa712007-07-131-2/+2
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* Changed simpleApp to use basic physics.MW2007-07-131-1/+4
| | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
* Shouldn't be needing explicitly adding login xmlrpclbsa712007-07-131-2/+0
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* One of these days i WILL have my pulsating cube!lbsa712007-07-131-3/+6
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* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-1/+1
| | | | instead - w00t!
* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-2/+2
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* * some follow up renaming of members et c.lbsa712007-07-091-1/+1
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* *Fixed 2 small references to localhost which has some conflicts when resolving.mingchen2007-07-061-1/+1
| | | | | *Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
* * re-fixed the utf-16 bug in xmlRpcResponse serializationlbsa712007-07-041-23/+0
| | | | | | | * added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though) * removed last traces of old rest handling
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-15/+10
| | | | | * added some licensing info
* * Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵lbsa712007-07-031-1/+19
| | | | guru approval.
* * Added conceptual LlsdMethod Demo to SimpleApp (work in progress)lbsa712007-07-021-0/+7
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* * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712007-07-021-2/+2
| | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build
* * removed try-catchall from scene constructorlbsa712007-07-011-0/+8
| | | | | | | * added reference server-side addnewprim prototype to Scene - not implementet yet though.
* MAJOR IP RESTRUCTURINGlbsa712007-07-011-8/+8
| | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-011-14/+10
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* *Fixed UserServer and OpenSim so now they start without crashing.mingchen2007-06-281-1/+1
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* *Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen2007-06-271-4/+5
| | | | to add/remove something