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authormingchen2007-07-16 01:25:16 +0000
committermingchen2007-07-16 01:25:16 +0000
commit7f10179129d4b5ac4ae5c05ff8598f569b8e6412 (patch)
treeb5a6eac77699fd1857085aedcecf8732db7a0ebd /OpenSim/Region/Examples/SimpleApp/Program.cs
parentCouple of small changes to NPC test character. (diff)
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*Fixed bug that incorrectly tabulated 'others' prims on a parcel
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/Program.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 3e4bfee..d417851 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -71,6 +71,7 @@ namespace SimpleApp
71 71
72 world.LoadWorldMap(); 72 world.LoadWorldMap();
73 world.PhysScene.SetTerrain(world.Terrain.getHeights1D()); 73 world.PhysScene.SetTerrain(world.Terrain.getHeights1D());
74 world.performParcelPrimCountUpdate();
74 75
75 udpServer.LocalWorld = world; 76 udpServer.LocalWorld = world;
76 77