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path: root/OpenSim/Region/Examples/SimpleApp/MyWorld.cs (follow)
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* * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModulelbsa712008-03-131-75/+0
* * Disabled ancient TerrainEngine.Adam Frisby2008-03-061-8/+0
* Minor cleanup.Jeff Ames2008-02-201-1/+1
* * Optimized usingslbsa712007-12-271-3/+6
* added one more command to the console help.Jeff Ames2007-12-071-7/+2
* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorl...MW2007-11-281-1/+1
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-2/+2
* cleaned up some mono compiler warningsJeff Ames2007-11-181-2/+2
* Attempt to get World Map working in Grid mode, will need to be using the grid...MW2007-11-181-2/+2
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-111-2/+2
* First part of Scene refactoring:MW2007-11-031-2/+2
* * Optimized usingslbsa712007-10-301-18/+14
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-1/+1
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-1/+1
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-2/+1
* * Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa712007-09-201-23/+0
* * Now at least we're not creating physActors for child agents.lbsa712007-09-181-1/+1
* Start of trying to make Region/Scene more modular. MW2007-08-281-2/+2
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-1/+1
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-151-21/+26
* Few small fixesMW2007-08-101-1/+1
* * Some work in progress code: Inventory cache, start of inventory server/serv...MW2007-07-221-1/+2
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-1/+1
* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-18/+0
* * RegionApplicationBase restructuring now completelbsa712007-07-161-1/+1
* changed to native line ending encodingSean Dague2007-07-161-97/+97
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleAp...MW2007-07-151-4/+23
* Removed the reference to ClientManager from scene, as scene really shouldn't ...MW2007-07-151-2/+2
* * Added loading methods for NullStorage.Adam Frisby2007-07-151-2/+4
* * Worked some more on SimpleApplbsa712007-07-141-49/+12
* Set up parcel manager and the master avatar in SimpleApp.MW2007-07-141-27/+19
* * encapsulated some public fieldslbsa712007-07-141-2/+2
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-2/+48
* * I want to commit too!lbsa712007-07-131-18/+0
* One of these days i WILL have my pulsating cube!lbsa712007-07-131-1/+1
* * some follow up renaming of members et c.lbsa712007-07-091-2/+2
* * Introduced ClientManager for great justice.lbsa712007-07-091-1/+1
* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-1/+1
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-10/+6
* * Completed conceptual LlsdMethod - everything resides in SimpleApp pending g...lbsa712007-07-031-22/+3
* * removed try-catchall from scene constructorlbsa712007-07-011-0/+3
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-011-9/+9
* *Some more restructuring/fixing -- should compile, but high chance I forgot t...mingchen2007-06-271-8/+8
* Some work on restructuring the namespaces / project names. Note this doesn't ...MW2007-06-271-0/+113