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path: root/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs (follow)
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* Started the process of cleaning up AssetCache and moving most of the code int...MW2007-10-291-0/+1
* Added preliminary support for sitting on primsJeff Ames2007-10-281-1/+3
* * Major structural change: Begun converting Events to use (caller, args) synt...Adam Frisby2007-10-191-1/+9
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* == The "right name and place" commit ==lbsa712007-10-051-1/+0
* * moved SceneManager to RegionApplicationBaselbsa712007-09-201-2/+9
* * Moved SendLogoutPacket back to IClientAPI.lbsa712007-09-181-3/+7
* * Yet some more connectivity restructuringlbsa712007-09-181-0/+17
* * Handlerized ViewerEffectlbsa712007-09-181-1/+2
* * Replaced usage of ClientView with IClientAPIlbsa712007-09-181-6/+9
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-1/+1
* Added CLI "debug packet 0..255" to enable the in/out packet dumps with variou...Dalien Talbot2007-09-131-0/+1
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-091-0/+1
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-081-1/+1
* Some work on Module loading/management.MW2007-09-041-3/+6
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-221-0/+1
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW2007-08-221-0/+1
* Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW2007-08-221-0/+1
* Added OnRezScript event to Scene.EventManager.Which the script engine should ...MW2007-08-211-0/+1
* Can now turn on/off server side permission checking (on prim editing etc) fro...MW2007-08-211-0/+1
* Instant Messages between users in the same region should actually now work.MW2007-08-201-1/+1
* small clean up.MW2007-08-191-0/+2
* Sqlite datastore should now save the textures and extraparams data (used by s...MW2007-08-191-0/+8
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW2007-08-161-0/+1
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-151-0/+5
* More work on inventory, can now create other inventory types, like Clothes an...MW2007-08-151-0/+2
* Few small fixesMW2007-08-101-3/+3
* Making sure my local working copy is in sync with svn before I start the job ...MW2007-08-091-2/+2
* * Now we have boxes. Yay!lbsa712007-08-061-2/+1
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Pa...MW2007-08-011-0/+1
* added OnDisconnectUser event to required classesSean Dague2007-07-301-0/+1
* Deleting objects should now work. But beware they aren't send to your trash f...MW2007-07-291-1/+1
* You should now see the correct Avatar for other users, including their clothe...MW2007-07-281-0/+1
* A few changes so that the number of warnings is less but without deleting eve...MW2007-07-271-1/+0
* More work on inventory and opensim library.MW2007-07-261-0/+5
* * Some work in progress code: Inventory cache, start of inventory server/serv...MW2007-07-221-1/+3
* Some work on Inventory (not yet finished or enabled)MW2007-07-191-0/+6
* Added some Alert methods to Scene , and a console command handler. So from th...MW2007-07-191-0/+3
* A script/custom application should be able to add a particle system to a prim...MW2007-07-181-7/+12
* Sculpted Prims should now work. MW2007-07-181-0/+2
* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-12/+4
* * Trimmed a few hundred warnings off SimpleApp.Adam Frisby2007-07-161-0/+4
* changed to native line ending encodingSean Dague2007-07-161-184/+184
* *Trunk compiles nowmingchen2007-07-161-1/+2
* Couple of small changes to NPC test character.MW2007-07-151-9/+15
* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-151-5/+8
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleAp...MW2007-07-151-0/+174