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path: root/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs (follow)
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* You should now see the correct Avatar for other users, including their ↵MW2007-07-281-0/+1
| | | | | | | clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
* A few changes so that the number of warnings is less but without deleting ↵MW2007-07-271-1/+0
| | | | | | | | everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
* More work on inventory and opensim library.MW2007-07-261-0/+5
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-1/+3
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* Some work on Inventory (not yet finished or enabled)MW2007-07-191-0/+6
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* Added some Alert methods to Scene , and a console command handler. So from ↵MW2007-07-191-0/+3
| | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
* A script/custom application should be able to add a particle system to a ↵MW2007-07-181-7/+12
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-181-0/+2
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* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-12/+4
| | | | | * Refactored a lot of m_* and public -> wrappers
* * Trimmed a few hundred warnings off SimpleApp.Adam Frisby2007-07-161-0/+4
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* changed to native line ending encodingSean Dague2007-07-161-184/+184
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* *Trunk compiles nowmingchen2007-07-161-1/+2
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* Couple of small changes to NPC test character.MW2007-07-151-9/+15
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* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-151-5/+8
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* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-151-0/+174
simpleApp), to try out a basic test npc character(/class).