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path: root/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs (follow)
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* Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2007-12-111-0/+1
| | | | inventory
* Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames2007-12-101-2/+5
| | | | | | | | | current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
* * Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2007-12-101-1/+4
| | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
* hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee2007-12-081-0/+1
| | | | | | | | inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
* Allow moving, deleting, and restoring objects in inventory.Brian McBee2007-12-081-0/+1
| | | | | Note: only tested in grid mode, and emptying trash is still not implemented.
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-071-5/+5
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* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-0/+1
| | | | | | | * Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
* From Justin Casey (IBM)Sean Dague2007-12-031-1/+6
| | | | | | | | | | | | | | | | | | | | | | | While exploring what it would take to get the 'new script' button working, I encountered the fact, some way down in the rabbit hole, that if a user renamed an item in their inventory and logged out (without a restart of the simulator), on log in the new name was not preserved. As far as I can see, this was because any updates which didn't occur inside a transaction were ignored by opensim. This patch pays attention to those changes. It generates a new asset when an item is updated and changes the user's inventory properties appropriately. I believe this behaviour is in line with the copy-on-write semantics used in the Second Life protocol - perhaps it could be optimized if we knew for sure that the only copy of the object was in the user's inventory. This also means that if you rename an item (e.g. a script) before you drag it into an object's inventory, the inventory will receive the item's most recent name and description.
* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-031-1/+1
| | | | | | | | | SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
* the fix, so that trunk works againMW2007-12-011-0/+1
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* Patch for mantis 0000015: Textures don't display in the objectSean Dague2007-11-301-1/+1
| | | | | | | | | properties window From Justin Casey (IBM)
* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW2007-11-281-1/+1
| | | | | | | LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
* * Added a way for the Region master user to kick individual users from their ↵Teravus Ovares2007-11-241-0/+5
| | | | | | | sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
* * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares2007-11-241-0/+1
| | | | the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
* * Added code to capture the draw distance setting from the client.Teravus Ovares2007-11-221-1/+4
| | | | | * Added a support function to InnerScene to calculate the distance between two vectors.
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-181-1/+1
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-0/+1
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* Added handler for MapNameRequest - OnMapNameRequestDalien Talbot2007-11-181-0/+1
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* Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW2007-11-171-1/+1
| | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
* * Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares2007-11-151-0/+1
| | | | hover your mouse over prim with the object name, description, ownerid.. etc.
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-131-0/+4
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-131-0/+1
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* Some work on cleanly removing Regions.MW2007-11-131-0/+5
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* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-0/+1
| | | | | * All thanks to unimplemented packet listing :D
* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-111-1/+1
| | | | | | | and alpha argument of the llSetText command.
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-1/+1
| | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions
* add SendSunPos function to IClientAPI to let us pull all the sunSean Dague2007-11-071-0/+4
| | | | | | calculation logic into a module
* Fixed the MyNpcCharacter errorsMW2007-11-051-4/+4
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* Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW2007-11-041-1/+5
| | | | velocity.
* some small changesMW2007-10-311-1/+2
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* * Optimized usingslbsa712007-10-301-78/+208
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+2
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-291-0/+1
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* Added preliminary support for sitting on primsJeff Ames2007-10-281-1/+3
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* * Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2007-10-191-1/+9
| | | | | | | | syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* == The "right name and place" commit ==lbsa712007-10-051-1/+0
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * moved SceneManager to RegionApplicationBaselbsa712007-09-201-2/+9
| | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
* * Moved SendLogoutPacket back to IClientAPI.lbsa712007-09-181-3/+7
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* * Yet some more connectivity restructuringlbsa712007-09-181-0/+17
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Handlerized ViewerEffectlbsa712007-09-181-1/+2
| | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
* * Replaced usage of ClientView with IClientAPIlbsa712007-09-181-6/+9
| | | | | * Some propertification and hideousness of fields.
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-1/+1
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2007-09-131-0/+1
| | | | various verbosity
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-091-0/+1
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-081-1/+1
| | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
* Some work on Module loading/management.MW2007-09-041-3/+6
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW2007-08-221-0/+1
| | | | script in a primitive is deleted.
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW2007-08-221-0/+1
| | | | can get ref to the SceneObjectPart/ IScriptHost.
* Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW2007-08-221-0/+1
| | | | scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.