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* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-142-26/+48
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-143-7/+30
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* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-141-2/+2
| | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-141-3/+3
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-132-2/+2
| | | | now works, but llSay only outputs to server console.
* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-133-1/+33
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* added Sample OnObjectGrab event to SceneEventManager for script engines to ↵MW2007-08-133-0/+17
| | | | subscribe to.
* Changed ScriptLoader to use Path.combine.MW2007-08-131-1/+2
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* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-133-0/+149
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* Some more work on SceneObjectGroupMW2007-08-131-5/+10
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* Added the SetPartText access method to SceneObjectGroup to set the text of ↵MW2007-08-131-17/+35
| | | | member SceneObjectParts.
* Partial Linking of prim groups should work (its partial as currently only ↵MW2007-08-133-42/+167
| | | | | | | the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
* Few small fixesMW2007-08-103-3/+3
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* Some cleaning up and removed a few old files no longer in use.MW2007-08-103-16/+5
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Fixed a couple of mistakes.MW2007-08-101-1/+1
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* Made a few changes so that once we enable the sqlite data store (simple line ↵MW2007-08-104-18/+80
| | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
* SceneObjects should now (hopefully) call datastore.StoreObject().MW2007-08-092-2/+12
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* Deleted old LSLEngine files (those under Scene.Scripting)MW2007-08-0914-2911/+2
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* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-0913-212/+280
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-092-3/+13
| | | | of enabling the new SceneObject classes.
* Transition between not flying / flying should be smootherBrian McBee2007-08-091-1/+6
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* worldmap now gets correctly updated when terrain changesBrian McBee2007-08-081-0/+2
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* when teleporting to a non-adjacent region, client was not getting new neighboursBrian McBee2007-08-081-1/+1
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* Some more work on new Sceneobject. MW2007-08-073-22/+91
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* * koncept bugfixlbsa712007-08-072-0/+24
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* a couple of changes in the new Sceneobject classes, just committing so ↵MW2007-08-072-9/+25
| | | | things are kept in sync.
* * commands are done foreach instead of by [i]lbsa712007-08-061-2/+2
| | | | | * fixed 'show users' format bug.
* * renamed some scene to worldlbsa712007-08-063-8/+12
| | | | | * passing on NotImplemented from Update()
* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-066-49/+60
| | | | | | | * fixed 'users' console command * minor refactorings
* * minor refactoringslbsa712007-08-067-14/+14
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* ... and here's the second part...lbsa712007-08-0644-0/+0
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* Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa712007-08-0644-0/+0
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* * Now we have boxes. Yay!lbsa712007-08-062-39/+39
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* clean up of startup config settings (command line args etc),MW2007-08-043-12/+16
| | | | | | | Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
* * More work on PermissionManager - going AFK for a bit.Adam Frisby2007-08-041-38/+79
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* * More work on PermissionManagerAdam Frisby2007-08-042-5/+44
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* * Little more cleaning of EstateManager - still needs packets to be moved, ↵Adam Frisby2007-08-041-43/+103
| | | | but general functionality has been abstracted.
* * Extracted and refactored several large methods. Needs moving of packet ↵Adam Frisby2007-08-041-148/+172
| | | | handling into ClientView.
* OpenSim/Region/Environment/Scenes/ScenePresence.csBrian McBee2007-08-031-4/+4
| | | | | More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
* OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵Brian McBee2007-08-031-9/+9
| | | | | | | OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics.
* changed the properties so that most of them only take up one line per get/set.MW2007-08-032-127/+38
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* * Changed some nameslbsa712007-08-032-42/+42
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* Yet another commit related to the SceneObject rewrites.MW2007-08-032-5/+12
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* Yet another commit related to the SceneObject rewrites.MW2007-08-031-4/+13
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* and more work on those classes. Think they are just about ready to begin ↵MW2007-08-033-5/+107
| | | | hooking them up.
* Ditto...More work on the AllNewSceneObject* classes.MW2007-08-032-6/+75
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* More work on the AllNewSceneObject* classes.MW2007-08-032-1/+124
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* Fixes flying glitch (hang) when crossing region boundariesBrian McBee2007-08-021-4/+4
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* Some more work on SceneObject/ Primitive rewrites (slowly getting there)MW2007-08-022-11/+127
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* Changed a couple of method in PermissionManager from private to protected to ↵MW2007-08-022-4/+3
| | | | fix the error that ckrinke just reported