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authorMW2007-08-14 13:54:46 +0000
committerMW2007-08-14 13:54:46 +0000
commita228b5984e6523456871f2f8e51aa086050acbf2 (patch)
treeb79888d4aa588c08fbb78bfcc78df3f47d7b5bea /OpenSim/Region/Environment
parentDisabled ScriptEngine until I add error handling tomorrow (diff)
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Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index b423e0a..f24def2 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1020,7 +1020,8 @@ namespace OpenSim.Region.Environment.Scenes
1020 public void AddScriptEngine(OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine) 1020 public void AddScriptEngine(OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine)
1021 { 1021 {
1022 ScriptEngines.Add(ScriptEngine); 1022 ScriptEngines.Add(ScriptEngine);
1023 ScriptEngine.InitializeEngine(this); } 1023 ScriptEngine.InitializeEngine(this);
1024 }
1024 #endregion 1025 #endregion
1025 1026
1026 public LLUUID ConvertLocalIDToFullID(uint localID) 1027 public LLUUID ConvertLocalIDToFullID(uint localID)
@@ -1037,8 +1038,7 @@ namespace OpenSim.Region.Environment.Scenes
1037 } 1038 }
1038 } 1039 }
1039 } 1040 }
1040 1041 return LLUUID.Zero;
1041 return null;
1042 } 1042 }
1043 } 1043 }
1044} 1044}