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* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-168-1/+33
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ↵MW2007-08-162-4/+4
| | | | | | | with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new). When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-1615-65/+112
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-163-47/+172
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-154-5/+39
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-153-27/+37
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* * Again, FileSystemObject reports filename.lbsa712007-08-152-0/+7
| | | | | | * SimpleApp now featuring spinning box with spinning parts. * Damn. That's cool.
* * Exploring Group/Part from an app perspective.lbsa712007-08-152-1/+28
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* * Division of parcel boundaries occurs in double space rather than decimal.Adam Frisby2007-08-151-2/+2
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* Temporary fix for the region crossing crash, Although we need to start to ↵MW2007-08-152-3/+6
| | | | change and improve how we handle caps.
* * Permissions! - You can now only perform certain functions (such as editing ↵Adam Frisby2007-08-155-47/+187
| | | | | | | | | | | | | other peoples objects) if you have permission to do so. * Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions.
* Partial fix for the permissions on edited notecards/scripts (now you might ↵MW2007-08-141-0/+1
| | | | still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)
* Added public RegionInfo RegionsInfo property to SceneBase (so scripts can ↵MW2007-08-141-0/+5
| | | | access it).
* preliminary support for editing notecards and scripts. MW2007-08-142-11/+43
| | | | | Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
* Can now create some new empty inventory items (like notecards and scripts) ↵MW2007-08-141-1/+1
| | | | from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-142-26/+48
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-143-7/+30
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* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-141-2/+2
| | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-141-3/+3
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-132-2/+2
| | | | now works, but llSay only outputs to server console.
* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-133-1/+33
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* added Sample OnObjectGrab event to SceneEventManager for script engines to ↵MW2007-08-133-0/+17
| | | | subscribe to.
* Changed ScriptLoader to use Path.combine.MW2007-08-131-1/+2
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* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-133-0/+149
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* Some more work on SceneObjectGroupMW2007-08-131-5/+10
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* Added the SetPartText access method to SceneObjectGroup to set the text of ↵MW2007-08-131-17/+35
| | | | member SceneObjectParts.
* Partial Linking of prim groups should work (its partial as currently only ↵MW2007-08-133-42/+167
| | | | | | | the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
* Few small fixesMW2007-08-103-3/+3
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* Some cleaning up and removed a few old files no longer in use.MW2007-08-103-16/+5
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Fixed a couple of mistakes.MW2007-08-101-1/+1
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* Made a few changes so that once we enable the sqlite data store (simple line ↵MW2007-08-104-18/+80
| | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
* SceneObjects should now (hopefully) call datastore.StoreObject().MW2007-08-092-2/+12
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* Deleted old LSLEngine files (those under Scene.Scripting)MW2007-08-0914-2911/+2
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* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-0913-212/+280
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-092-3/+13
| | | | of enabling the new SceneObject classes.
* Transition between not flying / flying should be smootherBrian McBee2007-08-091-1/+6
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* worldmap now gets correctly updated when terrain changesBrian McBee2007-08-081-0/+2
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* when teleporting to a non-adjacent region, client was not getting new neighboursBrian McBee2007-08-081-1/+1
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* Some more work on new Sceneobject. MW2007-08-073-22/+91
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* * koncept bugfixlbsa712007-08-072-0/+24
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* a couple of changes in the new Sceneobject classes, just committing so ↵MW2007-08-072-9/+25
| | | | things are kept in sync.
* * commands are done foreach instead of by [i]lbsa712007-08-061-2/+2
| | | | | * fixed 'show users' format bug.
* * renamed some scene to worldlbsa712007-08-063-8/+12
| | | | | * passing on NotImplemented from Update()
* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-066-49/+60
| | | | | | | * fixed 'users' console command * minor refactorings
* * minor refactoringslbsa712007-08-067-14/+14
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* ... and here's the second part...lbsa712007-08-0644-0/+0
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* Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa712007-08-0644-0/+0
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* * Now we have boxes. Yay!lbsa712007-08-062-39/+39
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* clean up of startup config settings (command line args etc),MW2007-08-043-12/+16
| | | | | | | Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
* * More work on PermissionManager - going AFK for a bit.Adam Frisby2007-08-041-38/+79
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