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* Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2008-01-072-7/+2
* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-073-47/+65
* Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...Justin Clarke Casey2008-01-072-26/+27
* Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey2008-01-077-23/+104
* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-062-96/+137
* Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2008-01-062-205/+245
* Factor out TaskInventoryItemJustin Clarke Casey2008-01-062-74/+6
* Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey2008-01-062-27/+87
* Persistent prim inventory phase 3. Now retrieving prim item data from persis...Justin Clarke Casey2008-01-051-3/+10
* * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...Teravus Ovares2008-01-051-1/+4
* * Re-enabling parcel prim count updates, as it doesn't cause errors on the co...Teravus Ovares2008-01-051-2/+2
* Log instead of crash on some specific unknown startup bug I'm gettingTedd Hansen2008-01-051-8/+49
* * Fixed situation where sometimes your avatar tries to land and gets 'put' 80...Teravus Ovares2008-01-041-1/+8
* * Added the ability for estate managers to use the magic secondlife blue card...Teravus Ovares2008-01-043-25/+103
* * Fixing a the time clock issue on Sim Restart messages. See Mantis 287Teravus Ovares2008-01-041-2/+3
* * Made covenant changes made in the estate tools persist across sim restarts.Teravus Ovares2008-01-031-1/+2
* * changed form Debug to Verbose on Texture sendinglbsa712008-01-031-1/+1
* * Added removal of TextureSenders and UserTextureDownloadService on agent lea...lbsa712008-01-033-5/+34
* Set svn:eol-style.Jeff Ames2008-01-032-232/+232
* * Some work on TextureDownloadModulelbsa712008-01-033-214/+236
* Fix mantis 280 - sim crashes when a prim is deleted.Justin Clarke Casey2008-01-031-0/+1
* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...Johan Berntsson2008-01-036-11/+11
* Minor refactoring to expose PrimInventory from SceneObjectPartJustin Clarke Casey2008-01-021-7/+15
* * Added the ability for Region Owners to add and remove estate managers using...Teravus Ovares2008-01-022-26/+84
* * Did a bit of estate work. Added some fields to EstateSettings.xml for est...Teravus Ovares2008-01-023-5/+97
* * Trying to address TextureSender issueslbsa712008-01-021-32/+43
* * Re-wrote IM that sends the friend request so that it displays the name of t...Teravus Ovares2008-01-022-5/+12
* * You can add and remove a friend in standalone now within the same simulator...Teravus Ovares2008-01-015-34/+291
* * Added graceful remote script server connection error handlingTeravus Ovares2007-12-301-2/+2
* * Fixed References in Prebuild so the project compilesTeravus Ovares2007-12-301-3/+40
* * re-applied AddNewPrim refactoring... third time now...lbsa712007-12-301-36/+34
* * Patch from Alondria that re-fixes llSetColorTeravus Ovares2007-12-301-20/+20
* * This update rolls back the packetpool and LibSL changes. Please retest and...Teravus Ovares2007-12-307-60/+53
* * Applied Melanie's same instance IM fix. This will make IMs work within the...Teravus Ovares2007-12-301-4/+6
* * Extracted out old RezObject method placing at absolute pos without the rayt...lbsa712007-12-291-0/+5
* * Patch from Melanie provides Util.CleanString and uses it on the prim name a...Teravus Ovares2007-12-282-3/+2
* * applied melanie's matnis patch #255. Thanks Melanie.Teravus Ovares2007-12-281-2/+2
* * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ab...Teravus Ovares2007-12-282-3/+21
* * Made a copy of parts before updating to avoid dictionary updated exceptions...lbsa712007-12-282-4/+10
* * redid the AddNewPrim refactoring as that got lost in r2855lbsa712007-12-281-35/+34
* Patch from Johan: LibSL updated to the latest revision (1568) and all packets...Adam Johnson2007-12-286-54/+68
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ...lbsa712007-12-281-32/+33
* * Added ability to create new prim on existing prim (rezzing prim from invent...Teravus Ovares2007-12-282-39/+88
* Add missing "System." to System.NullReferenceExceptionCharles Krinke2007-12-281-1/+1
* * Optimized usingslbsa712007-12-2734-1092/+1119
* * Fixed MonoSQLite Update Table routineTeravus Ovares2007-12-271-2/+2
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-273-6/+5
* * Fixed the matching logic error on the LLQuat to axiom quat :PTeravus Ovares2007-12-271-1/+1
* * fixed a logic error in the receiving end of the prim load for the sit targetTeravus Ovares2007-12-271-2/+5
* * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares2007-12-271-0/+27