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* * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f...Teravus Ovares2008-03-252-2/+7
* * Remove old CAPS http listeners when a client logs out from a sceneJustin Clarke Casey2008-03-251-1/+2
* * On Ray casting. Now returning the face normal of the collision face.Teravus Ovares2008-03-252-4/+4
* * Refactored out circular reference in Region.Environment <-> Framework.Data....lbsa712008-03-253-12/+15
* Comment out unused private methods.Jeff Ames2008-03-254-156/+161
* Fix a few compiler warnings.Jeff Ames2008-03-252-3/+1
* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-252-0/+39
* Minor formatting / svn properties cleanup.Jeff Ames2008-03-251-16/+16
* * Added llApplyImpulse in the local frame.Teravus Ovares2008-03-241-4/+20
* * OBB: Flipped the -y face normal so ray casting against the -y face correctl...Teravus Ovares2008-03-241-4/+4
* * Inflate my commits with yet another snippet of documentation... (j/k)Justin Clarke Casey2008-03-241-1/+2
* * Put in tiny doc snippet while I rememberJustin Clarke Casey2008-03-241-0/+3
* * Clean up Scene.AddCapsHandler(). There was a race condition warning, but I...Justin Clarke Casey2008-03-242-37/+17
* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-03-241-113/+146
* * Refactor: Genericise request limit strategies and move to OpenSim.Framework...Justin Clarke Casey2008-03-241-60/+30
* * Start passing around a region server's http port in RegionInfo.Justin Clarke Casey2008-03-232-3/+4
* Implements llGetParcelPrimOwners()alondria2008-03-231-0/+14
* * Added a little more stability for getting the object list from the parcel b...Teravus Ovares2008-03-232-5/+31
* * Implements Oriented Bounding Box raytracing.Teravus Ovares2008-03-233-51/+247
* Update svn properties.Jeff Ames2008-03-225-1963/+1963
* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-2212-1868/+2013
* Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria2008-03-221-2/+16
* * Miscellaneous comment before I found out that mantis 807 probably isn't an ...Justin Clarke Casey2008-03-221-2/+6
* * Catch the occasional resolution exception that comes out of SceneCommunicat...Justin Clarke Casey2008-03-221-3/+20
* * Downgrade 'texture not found' message to DEBUG and stop putting out 'alread...Justin Clarke Casey2008-03-221-7/+7
* * Reducing spam on console so we only notify once if we're dropping repeated ...Justin Clarke Casey2008-03-221-22/+29
* * Minor log message changeJustin Clarke Casey2008-03-221-1/+1
* * Tell the user what the new terrain commands format is if they try to execut...Justin Clarke Casey2008-03-221-1/+4
* * Committing some math to discover the Oriented Bounding Box and decomposing ...Teravus Ovares2008-03-221-0/+113
* Remove a couple more compiler warnings by commenting unused variables.Charles Krinke2008-03-211-2/+6
* * Small adjust to last commit's logging so we only print out one warning when...Justin Clarke Casey2008-03-211-3/+6
* * If a client session requests the same texture more than n times (currently ...Justin Clarke Casey2008-03-211-11/+19
* Comment out an unused 'str' and add a WriteLine to useCharles Krinke2008-03-211-1/+4
* * Updated ray tracing code. It's now good enough to use when the XYZ vector...Teravus Ovares2008-03-213-1/+40
* * Removed more encoding faults.Adam Frisby2008-03-212-7/+1
* * Converted a large number of ASCII encodings to UTF8.Adam Frisby2008-03-213-3/+5
* * Fix for #499: linked primsets don't rotate properly when using a door scrip...Teravus Ovares2008-03-211-1/+1
* * First draft resolution of mantis 777, 734, 389 - scripts do not save in non...Justin Clarke Casey2008-03-204-49/+85
* Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the pac...MW2008-03-201-1/+1
* Another poxy patch which consists mainly of logging changes (some already com...Justin Clarke Casey2008-03-201-2/+1
* Fix server crash when setting prims physical under basic physics.Jeff Ames2008-03-191-2/+6
* * Adding log debugging messages and making others more explicitJustin Clarke Casey2008-03-192-9/+36
* * Fix for if 782: Locked prims may still be moved by click+drag.Teravus Ovares2008-03-192-1/+35
* * Print a warning every 20 times a client requests a texture that it should a...Justin Clarke Casey2008-03-191-23/+43
* * Documentation patch from krtaylor. Thanks!Justin Clarke Casey2008-03-191-0/+3
* Fixed some comparisons of LLUUIDs to null.Jeff Ames2008-03-193-11/+7
* * Add a large amount of extra locking to m_parts in SceneObjectGroup Justin Clarke Casey2008-03-181-125/+235
* * Stop (which currently removes) all scripts in an object when that object is...Justin Clarke Casey2008-03-182-0/+14
* Formatting cleanup.Jeff Ames2008-03-185-194/+198
* Formatting cleanup. Minor refactoring.Jeff Ames2008-03-181-6/+6