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* Some more work on SceneObject/ Primitive rewrites (slowly getting there)MW2007-08-022-11/+127
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* Changed a couple of method in PermissionManager from private to protected to ↵MW2007-08-022-4/+3
| | | | fix the error that ckrinke just reported
* * Added support for CreateLink to LSL Interpreted APIAdam Frisby2007-08-022-1/+111
| | | | | * Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
* * Attempted to Fix an issue whereby X and Y coordinates on terrain brushes ↵Adam Frisby2007-08-011-6/+6
| | | | were reversed.
* * Terrain engine now knows the region coordinates - this can be later used ↵Adam Frisby2007-08-011-1/+1
| | | | to allow loading of single terrain files for multiple regions.
* Little bit more work on AllNewSceneObjectPart2MW2007-08-019-1024/+1061
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* few small changes.MW2007-08-013-8/+33
| | | | | Updated libsl to latest version.
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-0110-123/+546
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* clear userAgent state on client shutdown, which fixes the issueSean Dague2007-07-311-1/+3
| | | | | | where you could only login once with a given id in standalone mode.
* mass update of files to have native line endingsSean Dague2007-07-3011-3027/+3027
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* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-294-6/+46
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* * Primitives no longer walk around while being rescaled.Adam Frisby2007-07-291-19/+0
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* * Experimental fix for random walking of resized prims.Adam Frisby2007-07-291-0/+5
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* Commit 1/2Adam Frisby2007-07-292-1/+5
| | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
* fixed the problem with other avatar's clothes being white.MW2007-07-281-0/+1
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* You should now see the correct Avatar for other users, including their ↵MW2007-07-281-11/+48
| | | | | | | clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
* Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW2007-07-271-1/+1
| | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
* A few changes so that the number of warnings is less but without deleting ↵MW2007-07-272-0/+12
| | | | | | | | everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
* * Removing some housekeeping tagged elements.Adam Frisby2007-07-272-5/+13
| | | | | * 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
* * Started renaming world to Scenelbsa712007-07-2610-122/+95
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-252-5/+5
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* * Fixed an issue where Terrain brushes may not update correctly.Adam Frisby2007-07-251-1/+10
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* * Users doing terraforming should see updates instantly now.Adam Frisby2007-07-242-31/+3
| | | | | * Other viewers in the sim will see updates no more than once every 5 seconds.
* * SendLayerData overload including coords now uses patch number rather than ↵Adam Frisby2007-07-242-26/+30
| | | | coords directly.
* * Small fix, patch values should be multiplied by their size (16)Adam Frisby2007-07-241-1/+1
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* * Terrain should now send just updated patches.Adam Frisby2007-07-242-16/+33
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* * Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby2007-07-241-1/+1
| | | | projects combined, all 'never used' things)
* Couple of small changesMW2007-07-221-1/+1
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* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-226-20/+100
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-214-25/+25
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. ↵Adam Frisby2007-07-211-1/+23
| | | | | | | | (Thanks Babblefrog) * Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn) * Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
* * Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby2007-07-211-1/+1
| | | | | | * Issue#208 - Region crossing should be using External host (Thanks Babblefrog) * Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
* * Assortment of Console changes - console messages are now grouped into ↵Adam Frisby2007-07-203-9/+9
| | | | modules (eg "client", "grid", "terrain", "storage", etc)
* Some work on Inventory (not yet finished or enabled)MW2007-07-192-2/+8
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* Added some Alert methods to Scene , and a console command handler. So from ↵MW2007-07-195-506/+58
| | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
* * Added housekeeping comments, see mailing list in just a moment...Adam Frisby2007-07-194-23/+7
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* * More cleaningAdam Frisby2007-07-191-0/+16
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* * Added TriggerTouchStart function to Interpreted Events APIAdam Frisby2007-07-191-0/+7
| | | | | * One less compiler warning. Heh.
* * Moved EventManager to SceneBase (from Scene)Adam Frisby2007-07-193-9/+18
| | | | | | * Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning.
* * Nearly back down to zero compiler warnings again...Adam Frisby2007-07-191-1/+5
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* * Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby2007-07-193-42/+7
| | | | to move to StorageManager.
* * Removing more compiler warningsAdam Frisby2007-07-193-5/+0
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* *New Configuration System, much easier and less buggy compared to the ↵mingchen2007-07-181-0/+1
| | | | | | | | original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
* A script/custom application should be able to add a particle system to a ↵MW2007-07-181-1/+8
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-183-0/+35
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* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-182-0/+510
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* Just trying things out, nothing to see here, please go back to sleep.MW2007-07-182-5/+5
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* few small changesMW2007-07-186-3/+532
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* * Fixing compileAdam Frisby2007-07-171-0/+2
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* * More LSL changes (and fixing a compile warning)Adam Frisby2007-07-171-1/+1
| | | | | * More attempted fixes for the phantom remoting bug.