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authorAdam Frisby2007-08-02 12:30:40 +0000
committerAdam Frisby2007-08-02 12:30:40 +0000
commitad03c0dc698ed65678f38ec461f0143bbd82ab2a (patch)
treed0df4ccfd0bc144077f9123cf87bd9ffa24aafe4 /OpenSim/Region/Environment
parent* Fixed Issue#249 - Terrain reverting without baking crashes the simulator. (diff)
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* Added support for CreateLink to LSL Interpreted API
* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs108
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs4
2 files changed, 111 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
new file mode 100644
index 0000000..ec035f0
--- /dev/null
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -0,0 +1,108 @@
1using System.Collections.Generic;
2using OpenSim.Framework;
3using OpenSim.Framework.Types;
4using OpenSim.Framework.Communications;
5using OpenSim.Framework.Servers;
6using OpenSim.Region.Capabilities;
7using OpenSim.Region.Environment.Scenes;
8using OpenSim.Region.Environment.LandManagement;
9
10using libsecondlife;
11
12namespace OpenSim.Region.Environment
13{
14 public class PermissionManager
15 {
16 protected Scene m_scene;
17
18 public PermissionManager(Scene world)
19 {
20 m_scene = world;
21 }
22
23 private virtual bool IsAdministrator(LLUUID user)
24 {
25 return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
26 }
27
28 private virtual bool IsEstateManager(LLUUID user)
29 {
30 return false;
31 }
32
33 public virtual bool CanRezObject(LLUUID user, LLVector3 position)
34 {
35 return true;
36 }
37
38 /// <summary>
39 /// Permissions check - can user delete an object?
40 /// </summary>
41 /// <param name="user">User attempting the delete</param>
42 /// <param name="obj">Target object</param>
43 /// <returns>Has permission?</returns>
44 public virtual bool CanDeRezObject(LLUUID user, LLUUID obj)
45 {
46 // Default: deny
47 bool canDeRez = false;
48
49 // If it's not an object, we cant derez it.
50 if (!(m_scene.Entities[obj] is SceneObject))
51 return false;
52
53 SceneObject task = (SceneObject)m_scene.Entities[obj];
54 LLUUID taskOwner; // Since we dont have a 'owner' property on task yet
55
56 // Object owners should be able to delete their own content
57 if (user == taskOwner)
58 canDeRez = true;
59
60 // Users should be able to delete what is over their land.
61 if (m_scene.LandManager.getLandObject(task.Pos.X, task.Pos.Y).landData.ownerID == user)
62 canDeRez = true;
63
64 // Estate users should be able to delete anything in the sim
65 if (IsEstateManager(user))
66 canDeRez = true;
67
68 // Admin objects should not be deletable by the above
69 if (IsAdministrator(taskOwner))
70 canDeRez = false;
71
72 // Admin should be able to delete anything in the sim (including admin objects)
73 if (IsAdministrator(user))
74 canDeRez = true;
75
76 return canDeRez;
77 }
78
79 public virtual bool CanEditObject(LLUUID user, LLUUID obj)
80 {
81 // Permissions for editing fall into the same category as deleting
82 // May need to add check for "no-mod" items.
83 return CanDeRezObject(user, obj);
84 }
85
86 public virtual bool CanEditScript(LLUUID user, LLUUID script)
87 {
88 return false;
89 }
90
91 public virtual bool CanRunScript(LLUUID user, LLUUID script)
92 {
93 return false;
94 }
95
96 public virtual bool CanReturnObject(LLUUID user, LLUUID obj)
97 {
98 // Same category as deleting, but eventually will need seperate check
99 // as sometimes it's better to allow returning only.
100 return CanDeRezObject(user, obj);
101 }
102
103 public virtual bool CanTerraform(LLUUID user, LLUUID position)
104 {
105 return false;
106 }
107 }
108}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
index f52e9e2..284ae74 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
@@ -226,9 +226,11 @@ namespace OpenSim.Region.Scripting
226 return (float)Math.Cos(theta); 226 return (float)Math.Cos(theta);
227 } 227 }
228 228
229 [Obsolete("Unimplemented")]
230 public void osCreateLink(Key target, int parent) 229 public void osCreateLink(Key target, int parent)
231 { 230 {
231 if(World.Entities[target] is SceneObject)
232 Task.AddNewChildPrims((SceneObject)World.Entities[target]);
233
232 return; 234 return;
233 } 235 }
234 236